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Sam Hocevar 55897d7cae misc: experiment with two parser libraries (AXE and PEGTL). il y a 10 ans
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benchmark build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
data test: move the unit tests to the engine, and lolunit out of the engine. il y a 8 ans
generated build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
javascript test: move the unit tests to the engine, and lolunit out of the engine. il y a 8 ans
math build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
physics build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
sandbox misc: experiment with two parser libraries (AXE and PEGTL). il y a 8 ans
Makefile.am test: add simplex noise test program. il y a 8 ans
benchsuite.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
benchsuite.vcxproj build: reorganise some visual studio shit and comment some files. il y a 8 ans
btphystest.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
btphystest.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
btphystest.vcxproj build: reorganise some visual studio shit and comment some files. il y a 8 ans
btphystest.vcxproj.filters test: move the unit tests to the engine, and lolunit out of the engine. il y a 8 ans
easymeshdictionnary.js test: move the unit tests to the engine, and lolunit out of the engine. il y a 8 ans
front_camera_sprite.lolfx test: move the unit tests to the engine, and lolunit out of the engine. il y a 8 ans
meshviewer.cpp Added ShaderBuilder il y a 8 ans
meshviewer.em.html test: move the unit tests to the engine, and lolunit out of the engine. il y a 8 ans
meshviewer.index.html test: move the unit tests to the engine, and lolunit out of the engine. il y a 8 ans
meshviewer.nacl.html test: move the unit tests to the engine, and lolunit out of the engine. il y a 8 ans
meshviewer.nacl.nmf test: move the unit tests to the engine, and lolunit out of the engine. il y a 8 ans
meshviewer.vcxproj build: reorganise some visual studio shit and comment some files. il y a 8 ans
nacl_phystest.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
nacl_phystest.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
nacl_phystest.vcxproj build: reorganise some visual studio shit and comment some files. il y a 8 ans
nacl_phystest.vcxproj.filters test: move the unit tests to the engine, and lolunit out of the engine. il y a 8 ans
physicobject.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
scenesetup-compiler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
scenesetup-compiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
scenesetup-parser.y test: move the unit tests to the engine, and lolunit out of the engine. il y a 8 ans
scenesetup-scanner.l test: move the unit tests to the engine, and lolunit out of the engine. il y a 8 ans
scenesetup.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
scenesetup.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
scenesetupdictionnary.js test: move the unit tests to the engine, and lolunit out of the engine. il y a 8 ans
shinyfur.lolfx test: move the unit tests to the engine, and lolunit out of the engine. il y a 8 ans
shinymvtexture.lolfx test: move the unit tests to the engine, and lolunit out of the engine. il y a 8 ans
simplex.cpp math: extract the gradient generator from simplex noise so that we il y a 8 ans