..
benchmark
build: reorganise includes so that we can use precompiled headers later.
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data
test: move the unit tests to the engine, and lolunit out of the engine.
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generated
build: reorganise includes so that we can use precompiled headers later.
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javascript
test: move the unit tests to the engine, and lolunit out of the engine.
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math
build: reorganise includes so that we can use precompiled headers later.
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physics
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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sandbox
misc: experiment with two parser libraries (AXE and PEGTL).
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Makefile.am
test: add simplex noise test program.
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benchsuite.cpp
build: reorganise includes so that we can use precompiled headers later.
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benchsuite.vcxproj
build: reorganise some visual studio shit and comment some files.
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btphystest.cpp
build: reorganise includes so that we can use precompiled headers later.
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btphystest.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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btphystest.vcxproj
build: reorganise some visual studio shit and comment some files.
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btphystest.vcxproj.filters
test: move the unit tests to the engine, and lolunit out of the engine.
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easymeshdictionnary.js
test: move the unit tests to the engine, and lolunit out of the engine.
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front_camera_sprite.lolfx
test: move the unit tests to the engine, and lolunit out of the engine.
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meshviewer.cpp
Added ShaderBuilder
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meshviewer.em.html
test: move the unit tests to the engine, and lolunit out of the engine.
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meshviewer.index.html
test: move the unit tests to the engine, and lolunit out of the engine.
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meshviewer.nacl.html
test: move the unit tests to the engine, and lolunit out of the engine.
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meshviewer.nacl.nmf
test: move the unit tests to the engine, and lolunit out of the engine.
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meshviewer.vcxproj
build: reorganise some visual studio shit and comment some files.
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nacl_phystest.cpp
build: reorganise includes so that we can use precompiled headers later.
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nacl_phystest.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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nacl_phystest.vcxproj
build: reorganise some visual studio shit and comment some files.
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nacl_phystest.vcxproj.filters
test: move the unit tests to the engine, and lolunit out of the engine.
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physicobject.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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scenesetup-compiler.cpp
build: reorganise includes so that we can use precompiled headers later.
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scenesetup-compiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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scenesetup-parser.y
test: move the unit tests to the engine, and lolunit out of the engine.
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scenesetup-scanner.l
test: move the unit tests to the engine, and lolunit out of the engine.
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scenesetup.cpp
build: reorganise includes so that we can use precompiled headers later.
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scenesetup.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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scenesetupdictionnary.js
test: move the unit tests to the engine, and lolunit out of the engine.
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shinyfur.lolfx
test: move the unit tests to the engine, and lolunit out of the engine.
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shinymvtexture.lolfx
test: move the unit tests to the engine, and lolunit out of the engine.
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simplex.cpp
math: extract the gradient generator from simplex noise so that we
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