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Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 10 years ago
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3rdparty build: improvements when building as a subproject 10 years ago
application build: refactor autotools files for out-of-tree builds. 10 years ago
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 years ago
data build: refactor autotools files for out-of-tree builds. 10 years ago
debug zepto8: add a Visual Studio project. 10 years ago
easymesh Remove Xbox 360 support, too much stuff no longer compiles. 10 years ago
engine scene: start working on a postprocess mechanism. 10 years ago
gpu scene: add render buffers and a temporary postprocess 10 years ago
image sys: make a few functions lowercase. 10 years ago
input misc: some cleanup in files, including UTF-8 BOM. 10 years ago
lol sys: make a few functions lowercase. 10 years ago
lolua sys: make a few functions lowercase. 10 years ago
math math: add τ (tau) to the list of maths constants. 10 years ago
mesh build: refactor autotools files for out-of-tree builds. 10 years ago
platform build: refactor autotools files for out-of-tree builds. 10 years ago
sys sys: make a few functions lowercase. 10 years ago
t build: move Lua to a submodule 10 years ago
Makefile.am sys: getopt wrapper and reimplementation (first iteration). 10 years ago
audio.cpp build: refactor autotools files for out-of-tree builds. 10 years ago
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 years ago
camera.h engine: move some files around. 10 years ago
commandstack.h base: clean up and refactor containers. 10 years ago
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 years ago
dict.h engine: move some files around. 10 years ago
eglapp.cpp build: refactor autotools files for out-of-tree builds. 10 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
emitter.h engine: move some files around. 10 years ago
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 years ago
font.h engine: move some files around. 10 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 years ago
gradient.h engine: move some files around. 10 years ago
gradient.lolfx scene: start working on the scene class reorganisation. 10 years ago
light.cpp Scene stuff is back to non-static logic with a few tricks 10 years ago
light.h engine: move some files around. 10 years ago
lol-core.vcxproj sys: getopt wrapper and reimplementation (first iteration). 10 years ago
lol-core.vcxproj.filter sys: getopt wrapper and reimplementation (first iteration). 10 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
lolgl.h build: refactor autotools files for out-of-tree builds. 10 years ago
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 10 years ago
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 10 years ago
messageservice.cpp base: clean up and refactor containers. 10 years ago
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
sample.cpp sys: make a few functions lowercase. 10 years ago
sample.h engine: move some files around. 10 years ago
sampler.cpp sampler: add a few sanity checks to sampler. 10 years ago
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
scene.cpp scene: add render buffers and a temporary postprocess 10 years ago
scene.h scene: start working on a postprocess mechanism. 10 years ago
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
sprite.h engine: move some files around. 10 years ago
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 years ago
text.h engine: move some files around. 10 years ago
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 years ago
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 years ago
textureimage.h engine: move some files around. 10 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 years ago
tileset.h tileset: rename AddTile() to define_tile(). 10 years ago
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 years ago
video.cpp build: refactor autotools files for out-of-tree builds. 10 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago