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Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 10 年之前
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3rdparty build: improvements when building as a subproject 10 年之前
application build: refactor autotools files for out-of-tree builds. 10 年之前
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 年之前
data build: refactor autotools files for out-of-tree builds. 10 年之前
debug zepto8: add a Visual Studio project. 10 年之前
easymesh Remove Xbox 360 support, too much stuff no longer compiles. 10 年之前
engine scene: start working on a postprocess mechanism. 10 年之前
gpu scene: add render buffers and a temporary postprocess 10 年之前
image sys: make a few functions lowercase. 10 年之前
input misc: some cleanup in files, including UTF-8 BOM. 10 年之前
lol sys: make a few functions lowercase. 10 年之前
lolua sys: make a few functions lowercase. 10 年之前
math math: add τ (tau) to the list of maths constants. 10 年之前
mesh build: refactor autotools files for out-of-tree builds. 10 年之前
platform build: refactor autotools files for out-of-tree builds. 10 年之前
sys sys: make a few functions lowercase. 10 年之前
t build: move Lua to a submodule 10 年之前
Makefile.am sys: getopt wrapper and reimplementation (first iteration). 10 年之前
audio.cpp build: refactor autotools files for out-of-tree builds. 10 年之前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 年之前
camera.h engine: move some files around. 10 年之前
commandstack.h base: clean up and refactor containers. 10 年之前
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 年之前
dict.h engine: move some files around. 10 年之前
eglapp.cpp build: refactor autotools files for out-of-tree builds. 10 年之前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
emitter.h engine: move some files around. 10 年之前
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 年之前
font.h engine: move some files around. 10 年之前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 年之前
gradient.h engine: move some files around. 10 年之前
gradient.lolfx scene: start working on the scene class reorganisation. 10 年之前
light.cpp Scene stuff is back to non-static logic with a few tricks 10 年之前
light.h engine: move some files around. 10 年之前
lol-core.vcxproj sys: getopt wrapper and reimplementation (first iteration). 10 年之前
lol-core.vcxproj.filter sys: getopt wrapper and reimplementation (first iteration). 10 年之前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
lolgl.h build: refactor autotools files for out-of-tree builds. 10 年之前
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 10 年之前
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 10 年之前
messageservice.cpp base: clean up and refactor containers. 10 年之前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 年之前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
sample.cpp sys: make a few functions lowercase. 10 年之前
sample.h engine: move some files around. 10 年之前
sampler.cpp sampler: add a few sanity checks to sampler. 10 年之前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
scene.cpp scene: add render buffers and a temporary postprocess 10 年之前
scene.h scene: start working on a postprocess mechanism. 10 年之前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
sprite.h engine: move some files around. 10 年之前
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 年之前
text.h engine: move some files around. 10 年之前
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 年之前
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 年之前
textureimage.h engine: move some files around. 10 年之前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 年之前
tileset.h tileset: rename AddTile() to define_tile(). 10 年之前
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 年之前
video.cpp build: refactor autotools files for out-of-tree builds. 10 年之前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前