..
3rdparty
build: improvements when building as a subproject
vor 9 Jahren
application
build: refactor autotools files for out-of-tree builds.
vor 9 Jahren
base
build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions.
vor 9 Jahren
data
build: refactor autotools files for out-of-tree builds.
vor 9 Jahren
debug
zepto8: add a Visual Studio project.
vor 9 Jahren
easymesh
Remove Xbox 360 support, too much stuff no longer compiles.
vor 9 Jahren
engine
scene: start working on a postprocess mechanism.
vor 9 Jahren
gpu
scene: add render buffers and a temporary postprocess
vor 9 Jahren
image
sys: make a few functions lowercase.
vor 9 Jahren
input
misc: some cleanup in files, including UTF-8 BOM.
vor 9 Jahren
lol
sys: make a few functions lowercase.
vor 9 Jahren
lolua
sys: make a few functions lowercase.
vor 9 Jahren
math
math: add τ (tau) to the list of maths constants.
vor 9 Jahren
mesh
build: refactor autotools files for out-of-tree builds.
vor 9 Jahren
platform
build: refactor autotools files for out-of-tree builds.
vor 9 Jahren
sys
sys: make a few functions lowercase.
vor 9 Jahren
t
build: move Lua to a submodule
vor 9 Jahren
Makefile.am
sys: getopt wrapper and reimplementation (first iteration).
vor 9 Jahren
audio.cpp
build: refactor autotools files for out-of-tree builds.
vor 9 Jahren
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 9 Jahren
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
vor 9 Jahren
camera.h
engine: move some files around.
vor 9 Jahren
commandstack.h
base: clean up and refactor containers.
vor 9 Jahren
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
vor 9 Jahren
dict.h
engine: move some files around.
vor 9 Jahren
eglapp.cpp
build: refactor autotools files for out-of-tree builds.
vor 9 Jahren
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 9 Jahren
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 9 Jahren
emitter.h
engine: move some files around.
vor 9 Jahren
font.cpp
MultiScene: Phase 1: g_scene removal and conversion to Scene::
vor 9 Jahren
font.h
engine: move some files around.
vor 9 Jahren
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 9 Jahren
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 9 Jahren
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
vor 9 Jahren
gradient.h
engine: move some files around.
vor 9 Jahren
gradient.lolfx
scene: start working on the scene class reorganisation.
vor 9 Jahren
light.cpp
Scene stuff is back to non-static logic with a few tricks
vor 9 Jahren
light.h
engine: move some files around.
vor 9 Jahren
lol-core.vcxproj
sys: getopt wrapper and reimplementation (first iteration).
vor 9 Jahren
lol-core.vcxproj.filter
sys: getopt wrapper and reimplementation (first iteration).
vor 9 Jahren
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 9 Jahren
lolgl.h
build: refactor autotools files for out-of-tree builds.
vor 9 Jahren
lolimgui.cpp
misc: some cleanup in files, including UTF-8 BOM.
vor 9 Jahren
lolimgui.h
misc: some cleanup in files, including UTF-8 BOM.
vor 9 Jahren
messageservice.cpp
base: clean up and refactor containers.
vor 9 Jahren
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
vor 9 Jahren
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 9 Jahren
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 9 Jahren
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 9 Jahren
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 9 Jahren
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 9 Jahren
sample.cpp
sys: make a few functions lowercase.
vor 9 Jahren
sample.h
engine: move some files around.
vor 9 Jahren
sampler.cpp
sampler: add a few sanity checks to sampler.
vor 9 Jahren
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 9 Jahren
scene.cpp
scene: add render buffers and a temporary postprocess
vor 9 Jahren
scene.h
scene: start working on a postprocess mechanism.
vor 9 Jahren
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 9 Jahren
sprite.h
engine: move some files around.
vor 9 Jahren
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
vor 9 Jahren
text.h
engine: move some files around.
vor 9 Jahren
textureimage-private.h
Split Tileset in TextureImage -> Tileset
vor 9 Jahren
textureimage.cpp
gpu: remove 1200 lines of old DirectX 9 code.
vor 9 Jahren
textureimage.h
engine: move some files around.
vor 9 Jahren
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 9 Jahren
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 9 Jahren
tileset.cpp
gpu: remove 1200 lines of old DirectX 9 code.
vor 9 Jahren
tileset.h
tileset: rename AddTile() to define_tile().
vor 9 Jahren
utils.h
misc: some cleanup in files, including UTF-8 BOM.
vor 9 Jahren
video.cpp
build: refactor autotools files for out-of-tree builds.
vor 9 Jahren
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 9 Jahren