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touky 19545aa446 imgui extension + tileset 9 лет назад
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3rdparty imgui: update submodule to a cleaner branch. 10 лет назад
application build: refactor autotools files for out-of-tree builds. 10 лет назад
audio audio: minimal streaming API 10 лет назад
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 лет назад
data build: refactor autotools files for out-of-tree builds. 10 лет назад
debug DebugDrawContext pass 10 лет назад
easymesh lolua tweaks 10 лет назад
engine Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 10 лет назад
gpu imgui + renderer + mouse scroll 9 лет назад
image sys: make a few functions lowercase. 10 лет назад
input imgui + renderer + mouse scroll 9 лет назад
lol imgui + renderer + mouse scroll 9 лет назад
lolua lolua tweaks 10 лет назад
math math: allow to create real numbers from long doubles 10 лет назад
mesh fixed 9 files out of 506: 10 лет назад
platform sdl input tweak 9 лет назад
sys Moving entire timer code in timer.h 10 лет назад
t math: allow to create real numbers from long doubles 10 лет назад
Makefile.am build: fix imgui example on Linux 10 лет назад
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
camera.h engine: move some files around. 10 лет назад
commandstack.h base: clean up and refactor containers. 10 лет назад
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
dict.h engine: move some files around. 10 лет назад
eglapp.cpp audio: reorganise files 10 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
emitter.h engine: move some files around. 10 лет назад
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 лет назад
font.h engine: move some files around. 10 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
gradient.h engine: move some files around. 10 лет назад
gradient.lolfx Clean up a lot of shader crap 10 лет назад
light.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
light.h engine: move some files around. 10 лет назад
lol-core.vcxproj build: fix imgui example on Linux 10 лет назад
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 10 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolgl.h build: refactor autotools files for out-of-tree builds. 10 лет назад
lolimgui.cpp imgui extension + tileset 9 лет назад
lolimgui.h imgui extension + tileset 9 лет назад
messageservice.cpp base: clean up and refactor containers. 10 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
scene.cpp imgui extension 9 лет назад
scene.h DebugDrawContext pass 10 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sprite.h engine: move some files around. 10 лет назад
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
text.h engine: move some files around. 10 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 лет назад
textureimage.cpp imgui vec conversion 9 лет назад
textureimage.h imgui vec conversion 9 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tileset.cpp imgui extension + tileset 9 лет назад
tileset.h imgui extension + tileset 9 лет назад
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 10 лет назад
video.cpp build: refactor autotools files for out-of-tree builds. 10 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад