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Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. 10 lat temu
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application Remove Xbox 360 support, too much stuff no longer compiles. 10 lat temu
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 lat temu
bullet build: fix .vcxproj files that would be constantly out of date. 10 lat temu
data build: reorganise automake build system. 13 lat temu
debug zepto8: add a Visual Studio project. 10 lat temu
easymesh Remove Xbox 360 support, too much stuff no longer compiles. 10 lat temu
engine scene: start working on a postprocess mechanism. 10 lat temu
gpu scene: make the postprocess a nop for now and clean up some shaders. 10 lat temu
image build: fix issues with SDL detection on 32-bit systems. 10 lat temu
input misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
lol gpu: remove 1200 lines of old DirectX 9 code. 10 lat temu
lolua win64: various VS 2015 build fixes. 10 lat temu
lua build: fix .vcxproj files that would be constantly out of date. 10 lat temu
math math: add τ (tau) to the list of maths constants. 10 lat temu
mesh misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
platform gpu: remove 1200 lines of old DirectX 9 code. 10 lat temu
sys sys: allow to load images with an absolute path. 10 lat temu
t build: rename liblolcore to liblol-core, etc. 10 lat temu
Makefile.am build: rename liblolcore to liblol-core, etc. 10 lat temu
audio.cpp build: fix issues with SDL detection on 32-bit systems. 10 lat temu
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 lat temu
camera.h engine: move some files around. 10 lat temu
commandstack.h base: clean up and refactor containers. 10 lat temu
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 lat temu
dict.h engine: move some files around. 10 lat temu
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
emitter.h engine: move some files around. 10 lat temu
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 lat temu
font.h engine: move some files around. 10 lat temu
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 lat temu
gradient.h engine: move some files around. 10 lat temu
gradient.lolfx scene: start working on the scene class reorganisation. 10 lat temu
light.cpp Scene stuff is back to non-static logic with a few tricks 10 lat temu
light.h engine: move some files around. 10 lat temu
lol-core.vcxproj build: fix .vcxproj files that would be constantly out of date. 10 lat temu
lol-core.vcxproj.filter build: rename liblolcore to liblol-core, etc. 10 lat temu
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
lolgl.h build: use <GL/glew.h> instead of <glew.h>. 10 lat temu
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
messageservice.cpp base: clean up and refactor containers. 10 lat temu
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 lat temu
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
sample.cpp core: minor cosmetic fix. 10 lat temu
sample.h engine: move some files around. 10 lat temu
sampler.cpp sampler: add a few sanity checks to sampler. 10 lat temu
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
scene.cpp scene: make the postprocess a nop for now and clean up some shaders. 10 lat temu
scene.h scene: start working on a postprocess mechanism. 10 lat temu
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
sprite.h engine: move some files around. 10 lat temu
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
text.h engine: move some files around. 10 lat temu
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 lat temu
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 lat temu
textureimage.h engine: move some files around. 10 lat temu
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 lat temu
tileset.h tileset: rename AddTile() to define_tile(). 10 lat temu
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
video.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 lat temu
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu