This website works better with JavaScript.
Home
Help
Sign In
lolengine
/
lol
mirror of
https://github.com/lolengine/lol
Watch
1
Star
0
Fork
0
Code
Issues
0
Releases
0
Wiki
Activity
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
2869
Commits
5
Branches
101 MiB
C++
99%
C
0.6%
Markdown
0.4%
Tree:
709f8d63f1
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branches
Tags
${ item.name }
Create branch
${ searchTerm }
from '709f8d63f1'
${ noResults }
lol
/
src
/
platform
/
nacl
History
Sam Hocevar
6dd7a0cb39
Another lowercase switching frenzy, because why not.
7 years ago
..
nacl-app.cpp
build: remove dead PS3 code.
9 years ago
nacl-app.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
nacl-instance.cpp
Another lowercase switching frenzy, because why not.
7 years ago
nacl-instance.h
sys: use std::bind for thread workers to avoid ugly casts.
9 years ago
nacl-module.cpp
build: reorganise includes so that we can use precompiled headers later.
9 years ago
opengl_context.cpp
sys: get rid of pthreads.
9 years ago
opengl_context.h
sys: get rid of pthreads.
9 years ago
opengl_context_ptrs.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago