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Sam Hocevar 7329692663 math: implement vector comparisons and add minimal unit tests for this vor 14 Jahren
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Makefile.am ui: add a Platform class to query information about the current platform. vor 14 Jahren
androidapp.cpp android: use GLES2 instead of GLES. vor 14 Jahren
audio.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
audio.h core: fix include guard naming scheme. vor 14 Jahren
bitfield.h core: fix include guard naming scheme. vor 14 Jahren
core.h ui: add a Platform class to query information about the current platform. vor 14 Jahren
debugfps.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
debugfps.h core: fix include guard naming scheme. vor 14 Jahren
debugquad.cpp video: enforce shader-enabled GL implementations, getting rid of a lot vor 14 Jahren
debugquad.h core: fix include guard naming scheme. vor 14 Jahren
debugrecord.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). vor 14 Jahren
debugrecord.h core: fix include guard naming scheme. vor 14 Jahren
debugsphere.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
debugsphere.h core: fix include guard naming scheme. vor 14 Jahren
debugstats.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
debugstats.h core: fix include guard naming scheme. vor 14 Jahren
dict.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
dict.h core: fix include guard naming scheme. vor 14 Jahren
eglapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). vor 14 Jahren
eglapp.h core: fix include guard naming scheme. vor 14 Jahren
emitter.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
emitter.h core: fix include guard naming scheme. vor 14 Jahren
entity.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
entity.h core: fix include guard naming scheme. vor 14 Jahren
font.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
font.h core: fix include guard naming scheme. vor 14 Jahren
forge.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
forge.h core: fix include guard naming scheme. vor 14 Jahren
hash.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
hash.h core: fix include guard naming scheme. vor 14 Jahren
image.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
image.h core: fix include guard naming scheme. vor 14 Jahren
input.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
input.h core: fix include guard naming scheme. vor 14 Jahren
layer.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
layer.h core: fix include guard naming scheme. vor 14 Jahren
log.cpp core: create a logger class to reduce printf usage. vor 14 Jahren
log.h core: fix include guard naming scheme. vor 14 Jahren
loldebug.h core: fix include guard naming scheme. vor 14 Jahren
lolgl.h core: fix include guard naming scheme. vor 14 Jahren
map.cpp core: create a logger class to reduce printf usage. vor 14 Jahren
map.h core: fix include guard naming scheme. vor 14 Jahren
matrix.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
matrix.h math: implement vector comparisons and add minimal unit tests for this vor 14 Jahren
numeric.h core: fix include guard naming scheme. vor 14 Jahren
platform.cpp ui: add a Platform class to query information about the current platform. vor 14 Jahren
platform.h ui: add a Platform class to query information about the current platform. vor 14 Jahren
profiler.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
profiler.h core: fix include guard naming scheme. vor 14 Jahren
sample.cpp core: create a logger class to reduce printf usage. vor 14 Jahren
sample.h core: fix include guard naming scheme. vor 14 Jahren
sampler.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
sampler.h core: fix include guard naming scheme. vor 14 Jahren
scene.cpp video: enforce shader-enabled GL implementations, getting rid of a lot vor 14 Jahren
scene.h core: fix include guard naming scheme. vor 14 Jahren
sdlapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). vor 14 Jahren
sdlapp.h core: fix include guard naming scheme. vor 14 Jahren
sdlinput.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). vor 14 Jahren
sdlinput.h core: fix include guard naming scheme. vor 14 Jahren
shader.cpp video: enforce shader-enabled GL implementations, getting rid of a lot vor 14 Jahren
shader.h core: fix include guard naming scheme. vor 14 Jahren
text.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
text.h core: fix include guard naming scheme. vor 14 Jahren
ticker.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
ticker.h core: fix include guard naming scheme. vor 14 Jahren
tiler.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
tiler.h core: fix include guard naming scheme. vor 14 Jahren
tileset.cpp gl: use glActiveTexture() instead of glClientActiveTexture() to match vor 14 Jahren
tileset.h core: fix include guard naming scheme. vor 14 Jahren
timer.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
timer.h core: fix include guard naming scheme. vor 14 Jahren
video.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). vor 14 Jahren
video.h video: get rid of Video::GetWidth() and Video::GetHeight(). vor 14 Jahren
world.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
world.h core: fix include guard naming scheme. vor 14 Jahren
worldentity.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
worldentity.h core: fix include guard naming scheme. vor 14 Jahren