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Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. пре 12 година
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benchmark misc: fix some coding errors found by Coverity. пре 10 година
data shiny*.lolfx : light reflect FIX пре 10 година
generated Light : Added Type SfEnum. пре 10 година
javascript tweak пре 10 година
math lolremez: move LolRemez out of the engine, it's really too specific. пре 10 година
physics assert on non-handled raycast. пре 10 година
sandbox build: reorganise automake build system. пре 13 година
unit test: remove isnan() unit tests because we can't rely on that function. пре 10 година
xolotl gpu: move more platform-specific code from Video to Render. пре 13 година
Makefile.am mishap in MeshViewer makefile пре 10 година
benchsuite.cpp base: implement UNUSED() macro and put it here and there. пре 13 година
benchsuite.vcxproj build: VS2012 solution and project tweaks for exotic platforms. пре 10 година
btphystest.cpp scene: fix light object usage in various demos and example programs. пре 10 година
btphystest.h btphystest : InitApp delay пре 10 година
btphystest.vcxproj build: VS2012 solution and project tweaks for exotic platforms. пре 10 година
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. пре 10 година
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. пре 10 година
front_camera_sprite.lolfx lolcatz shader WebGL compatible. пре 10 година
meshviewer.cpp shiny*.lolfx : light reflect FIX пре 10 година
meshviewer.em.html meshviewer html version now uses cookies to autosave command. пре 10 година
meshviewer.index.html MVWeb tweak пре 10 година
meshviewer.nacl.html MVWeb tweak пре 10 година
meshviewer.nacl.nmf meshviewer files name straightening пре 10 година
meshviewer.vcxproj build: VS2012 solution and project tweaks for exotic platforms. пре 10 година
nacl_phystest.cpp scene: fix light object usage in various demos and example programs. пре 10 година
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. пре 10 година
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. пре 10 година
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. пре 10 година
physicobject.h btPhystest fixup пре 10 година
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler пре 10 година
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler пре 10 година
scenesetup-parser.y Light : Added Type SfEnum. пре 10 година
scenesetup-scanner.l MViewer : Added Light & axis gizmo пре 10 година
scenesetup.cpp MViewer : Added Light & axis gizmo пре 10 година
scenesetup.h MViewer : Added Light & axis gizmo пре 10 година
scenesetupdictionnary.js MViewer : Added Light & axis gizmo пре 10 година
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 10 година
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 10 година
testsuite.cpp base: implement UNUSED() macro and put it here and there. пре 13 година
testsuite.vcxproj build: VS2012 solution and project tweaks for exotic platforms. пре 10 година