Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now pirms 12 gadiem
..
01_triangle.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it pirms 12 gadiem
01_triangle.lolfx lolfx: improve the LolFx compiler, including error reporting. We can now pirms 12 gadiem
01_triangle.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper pirms 12 gadiem
02_cube.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it pirms 12 gadiem
02_cube.lolfx lolfx: use square brackets to indicate shader sections. pirms 12 gadiem
02_cube.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper pirms 12 gadiem
03_noise.cpp tutorial: port noise demo to PS3 and Xbox360. pirms 12 gadiem
03_noise.lolfx lolfx: use square brackets to indicate shader sections. pirms 12 gadiem
03_noise.vcxproj tutorial: start working on a small Perlin-like noise demo. pirms 12 gadiem
05_easymesh.cpp easymesh: use "ato" for torus, because "at" is already for triangle. pirms 12 gadiem
05_easymesh.vcxproj tutorial: add a simple EasyMesh viewer. pirms 12 gadiem
08_fbo.cpp tutorial: minor shadebob demo tweaks. pirms 12 gadiem
08_fbo.lolfx lolfx: use square brackets to indicate shader sections. pirms 12 gadiem
08_fbo.vcxproj tutorial: start working on an FBO example. pirms 12 gadiem
11_fractal.cpp tutorial: flatten the fractal computation loop, and avoid the use of pirms 12 gadiem
11_fractal.lolfx lolfx: use square brackets to indicate shader sections. pirms 12 gadiem
11_fractal.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper pirms 12 gadiem
Makefile.am build: refactor lolfx build rule into common.am. pirms 12 gadiem