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lolengine
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lol
mirror of https://github.com/lolengine/lol
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606 Commits
5 Branches
537 MiB
C++ 99%
C 0.6%
Markdown 0.4%
 
 
 
Tree: 7ba6e2bb29
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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lol/src/debug
History
Sam Hocevar 1ca9c191e6 debug: fix a timing issue in the quad debug object. 14 years ago
..
fps.cpp core: more vec?i -> ?veci renames. 14 years ago
fps.h build: put debug stuff and shader stuff in subdirectories. 14 years ago
quad.cpp debug: fix a timing issue in the quad debug object. 14 years ago
quad.h debug: reset the GL state more aggressively between quad renderings; this 14 years ago
record.cpp core: split vector operations into linear and non-linear so that we can 14 years ago
record.h build: put debug stuff and shader stuff in subdirectories. 14 years ago
sphere.cpp build: start adding Xbox 360 configuration settings to the VS projects. 14 years ago
sphere.h build: put debug stuff and shader stuff in subdirectories. 14 years ago
stats.cpp build: put debug stuff and shader stuff in subdirectories. 14 years ago
stats.h build: put debug stuff and shader stuff in subdirectories. 14 years ago
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