Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 

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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://www.wtfpl.net/ for more details.
  9. //
  10. #pragma once
  11. //
  12. // The Application class
  13. // ---------------------
  14. //
  15. namespace lol
  16. {
  17. //-----------------------------------------------------------------------------
  18. class ApplicationDisplayData;
  19. class ApplicationDisplay : public SceneDisplay
  20. {
  21. typedef SceneDisplay super;
  22. friend class Scene;
  23. public:
  24. ApplicationDisplay(char const *name, ivec2 resolution);
  25. virtual ~ApplicationDisplay();
  26. /* pos/size/... methods */
  27. virtual void SetResolution(ivec2 resolution);
  28. virtual void SetPosition(ivec2 position);
  29. protected:
  30. virtual void Enable();
  31. virtual void Disable();
  32. private:
  33. ApplicationDisplayData *data;
  34. };
  35. //-----------------------------------------------------------------------------
  36. class ApplicationData;
  37. class Application
  38. {
  39. public:
  40. Application(char const *name, ivec2 resolution, float framerate);
  41. ~Application();
  42. bool MustTick();
  43. void Tick();
  44. void Run();
  45. void ShowPointer(bool show);
  46. private:
  47. ApplicationData *data;
  48. };
  49. } /* namespace lol */