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Sam Hocevar 7ccf613a08 build: move Lua to a submodule 10 лет назад
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3rdparty build: move Lua to a submodule 10 лет назад
application build: refactor autotools files for out-of-tree builds. 10 лет назад
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 лет назад
data build: refactor autotools files for out-of-tree builds. 10 лет назад
debug zepto8: add a Visual Studio project. 10 лет назад
easymesh Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
engine scene: start working on a postprocess mechanism. 10 лет назад
gpu build: refactor autotools files for out-of-tree builds. 10 лет назад
image build: refactor autotools files for out-of-tree builds. 10 лет назад
input misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
lol build: refactor autotools files for out-of-tree builds. 10 лет назад
lolua build: move Lua to a submodule 10 лет назад
math math: add τ (tau) to the list of maths constants. 10 лет назад
mesh build: refactor autotools files for out-of-tree builds. 10 лет назад
platform build: refactor autotools files for out-of-tree builds. 10 лет назад
sys sys: allow to load images with an absolute path. 10 лет назад
t build: move Lua to a submodule 10 лет назад
Makefile.am build: move Lua to a submodule 10 лет назад
audio.cpp build: refactor autotools files for out-of-tree builds. 10 лет назад
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
camera.h engine: move some files around. 10 лет назад
commandstack.h base: clean up and refactor containers. 10 лет назад
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
dict.h engine: move some files around. 10 лет назад
eglapp.cpp build: refactor autotools files for out-of-tree builds. 10 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
emitter.h engine: move some files around. 10 лет назад
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 лет назад
font.h engine: move some files around. 10 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
gradient.h engine: move some files around. 10 лет назад
gradient.lolfx scene: start working on the scene class reorganisation. 10 лет назад
light.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
light.h engine: move some files around. 10 лет назад
lol-core.vcxproj build: move Lua to a submodule 10 лет назад
lol-core.vcxproj.filter build: rename liblolcore to liblol-core, etc. 10 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolgl.h build: refactor autotools files for out-of-tree builds. 10 лет назад
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
messageservice.cpp base: clean up and refactor containers. 10 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sample.cpp build: refactor autotools files for out-of-tree builds. 10 лет назад
sample.h engine: move some files around. 10 лет назад
sampler.cpp sampler: add a few sanity checks to sampler. 10 лет назад
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
scene.cpp build: refactor autotools files for out-of-tree builds. 10 лет назад
scene.h scene: start working on a postprocess mechanism. 10 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sprite.h engine: move some files around. 10 лет назад
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
text.h engine: move some files around. 10 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 лет назад
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 лет назад
textureimage.h engine: move some files around. 10 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 лет назад
tileset.h tileset: rename AddTile() to define_tile(). 10 лет назад
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
video.cpp build: refactor autotools files for out-of-tree builds. 10 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад