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Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. il y a 10 ans
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly il y a 14 ans
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly il y a 14 ans
framebuffer.cpp gpu: remove 1200 lines of old DirectX 9 code. il y a 10 ans
indexbuffer.cpp gpu: remove 1200 lines of old DirectX 9 code. il y a 10 ans
line.lolfx scene: make the postprocess a nop for now and clean up some shaders. il y a 10 ans
lolfx.cpp build: remove the LolFx and the EasyMesh compilers for now. il y a 10 ans
palette.lolfx Remove Xbox 360 support, too much stuff no longer compiles. il y a 10 ans
postprocess.lolfx scene: make the postprocess a nop for now and clean up some shaders. il y a 10 ans
rendercontext.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 10 ans
renderer.cpp build: refactor autotools files for out-of-tree builds. il y a 10 ans
shader.cpp gpu: remove 1200 lines of old DirectX 9 code. il y a 10 ans
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 10 ans
texture.cpp gpu: remove 1200 lines of old DirectX 9 code. il y a 10 ans
tile.lolfx scene: make the postprocess a nop for now and clean up some shaders. il y a 10 ans
vertexbuffer.cpp build: refactor autotools files for out-of-tree builds. il y a 10 ans