You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 vuotta sitten
..
defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13 vuotta sitten
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13 vuotta sitten
framebuffer.cpp gpu: remove 1200 lines of old DirectX 9 code. 9 vuotta sitten
indexbuffer.cpp gpu: remove 1200 lines of old DirectX 9 code. 9 vuotta sitten
line.lolfx scene: make the postprocess a nop for now and clean up some shaders. 9 vuotta sitten
lolfx.cpp build: remove the LolFx and the EasyMesh compilers for now. 9 vuotta sitten
palette.lolfx Remove Xbox 360 support, too much stuff no longer compiles. 9 vuotta sitten
postprocess.lolfx scene: make the postprocess a nop for now and clean up some shaders. 9 vuotta sitten
rendercontext.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 vuotta sitten
renderer.cpp build: refactor autotools files for out-of-tree builds. 9 vuotta sitten
shader.cpp gpu: remove 1200 lines of old DirectX 9 code. 9 vuotta sitten
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 vuotta sitten
texture.cpp gpu: remove 1200 lines of old DirectX 9 code. 9 vuotta sitten
tile.lolfx scene: make the postprocess a nop for now and clean up some shaders. 9 vuotta sitten
vertexbuffer.cpp build: refactor autotools files for out-of-tree builds. 9 vuotta sitten