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Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and vor 12 Jahren
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application nacl: NaCl binaries no longer need a modified main() to work, the NaCl vor 12 Jahren
debug core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
easymesh build: fix the PS3 port by using our trig.h everywhere instead of stdlib vor 12 Jahren
generated build: fix the PS3 port by using our trig.h everywhere instead of stdlib vor 12 Jahren
gpu gpu: disable framebuffer objects on GL ES for now, and disable integer vor 12 Jahren
image core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
input core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
lol core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
math core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
platform nacl: NaCl binaries no longer need a modified main() to work, the NaCl vor 12 Jahren
thread xbox: start working on an Xbox/Direct3D port. vor 13 Jahren
Makefile.am core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
array.h core: some clang and g++ 4.7 compilation fixes. vor 12 Jahren
audio.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
audio.h core: fix include guard naming scheme. vor 14 Jahren
bitfield.h core: fix include guard naming scheme. vor 14 Jahren
camera.cpp orbital: some improvements to the mesh parser and error reporting. vor 12 Jahren
camera.h Added some convenient functions in camera. vor 12 Jahren
core.h core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
dict.cpp xbox: start working on an Xbox/Direct3D port. vor 13 Jahren
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back vor 13 Jahren
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. vor 13 Jahren
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in vor 13 Jahren
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
emitter.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
entity.cpp core: fix a few build warnings and remove useless operators from the vor 12 Jahren
entity.h core: move some of the camera view logic from the Video class to the vor 13 Jahren
font.cpp core: tick methods now use seconds, like any sane system. vor 13 Jahren
font.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
forge.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
forge.h core: fix include guard naming scheme. vor 14 Jahren
gradient.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
gradient.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
hash.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
hash.h core: fix include guard naming scheme. vor 14 Jahren
layer.cpp core: fix a few build warnings and remove useless operators from the vor 12 Jahren
layer.h core: fix include guard naming scheme. vor 14 Jahren
log.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
log.h core: a few compilation fixes for non-GCC compilers. vor 13 Jahren
lolcore.vcxproj build: reorganise all the build stuff so that it lies in build/ and vor 12 Jahren
lolcore.vcxproj.filters build: reorganise all the build stuff so that it lies in build/ and vor 12 Jahren
loldebug.h build: put debug stuff and shader stuff in subdirectories. vor 13 Jahren
lolgl.h osx: link with the proper OpenGL libraries on OS X. vor 13 Jahren
map.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
map.h core: fix include guard naming scheme. vor 14 Jahren
numeric.h core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
platform.h ui: add a Platform class to query information about the current platform. vor 14 Jahren
profiler.cpp core: make timers second-based rather than millisecond-based. vor 13 Jahren
profiler.h core: fix include guard naming scheme. vor 14 Jahren
sample.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
sample.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
sampler.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
sampler.h core: fix include guard naming scheme. vor 14 Jahren
scene.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
scene.h core: move some of the camera view logic from the Video class to the vor 13 Jahren
sprite.cpp core: tick methods now use seconds, like any sane system. vor 13 Jahren
sprite.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
text.cpp core: tick methods now use seconds, like any sane system. vor 13 Jahren
text.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
ticker.cpp core: fix a few build warnings and remove useless operators from the vor 12 Jahren
ticker.h core: try to merge Ticker and Emcee. Still not very good. vor 13 Jahren
tiler.cpp core: allow each blitted tile to be stretched differently. vor 13 Jahren
tiler.h core: allow each blitted tile to be stretched differently. vor 13 Jahren
tileset.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
tileset.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
timer.cpp core: make timers second-based rather than millisecond-based. vor 13 Jahren
timer.h core: make timers second-based rather than millisecond-based. vor 13 Jahren
video.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
video.h core: move some of the camera view logic from the Video class to the vor 13 Jahren
world.cpp core: tick methods now use seconds, like any sane system. vor 13 Jahren
world.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
worldentity.cpp Small WorldEntity tweaks. vor 12 Jahren
worldentity.h Small WorldEntity tweaks. vor 12 Jahren