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Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. vor 11 Jahren
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application fixed 18 files out of 4242: vor 10 Jahren
base misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
bullet build: remove dead PS3 code. vor 10 Jahren
data build: reorganise automake build system. vor 13 Jahren
debug engine: move some files around. vor 10 Jahren
easymesh misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
engine misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
gpu misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
image misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
input misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
lol misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
lolua misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
lua Split Tileset in TextureImage -> Tileset vor 10 Jahren
math misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
mesh misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
platform misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
sys misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
t misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
Makefile.am engine: move some files around. vor 10 Jahren
audio.cpp build: reorganise includes so that we can use precompiled headers later. vor 10 Jahren
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 10 Jahren
camera.cpp misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
camera.h engine: move some files around. vor 10 Jahren
commandstack.h base: clean up and refactor containers. vor 10 Jahren
dict.cpp misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
dict.h engine: move some files around. vor 10 Jahren
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 10 Jahren
emitter.cpp build: reorganise includes so that we can use precompiled headers later. vor 10 Jahren
emitter.h engine: move some files around. vor 10 Jahren
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: vor 10 Jahren
font.h engine: move some files around. vor 10 Jahren
forge.cpp build: reorganise includes so that we can use precompiled headers later. vor 10 Jahren
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 10 Jahren
gradient.cpp Scene stuff is back to non-static logic with a few tricks vor 10 Jahren
gradient.h engine: move some files around. vor 10 Jahren
gradient.lolfx scene: start working on the scene class reorganisation. vor 10 Jahren
light.cpp Scene stuff is back to non-static logic with a few tricks vor 10 Jahren
light.h engine: move some files around. vor 10 Jahren
lolcore.vcxproj engine: move some files around. vor 10 Jahren
lolcore.vcxproj.filters engine: move some files around. vor 10 Jahren
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 10 Jahren
lolgl.h build: remove dead PS3 code. vor 10 Jahren
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
messageservice.cpp base: clean up and refactor containers. vor 10 Jahren
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. vor 10 Jahren
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 10 Jahren
platform.cpp build: reorganise includes so that we can use precompiled headers later. vor 10 Jahren
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 10 Jahren
profiler.cpp build: reorganise includes so that we can use precompiled headers later. vor 10 Jahren
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 10 Jahren
sample.cpp misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
sample.h engine: move some files around. vor 10 Jahren
sampler.cpp build: reorganise includes so that we can use precompiled headers later. vor 10 Jahren
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 10 Jahren
scene.cpp scene: minor optimisation in Scene::AddTile(). vor 10 Jahren
scene.h misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
sprite.cpp build: reorganise includes so that we can use precompiled headers later. vor 10 Jahren
sprite.h engine: move some files around. vor 10 Jahren
text.cpp misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
text.h engine: move some files around. vor 10 Jahren
textureimage-private.h Split Tileset in TextureImage -> Tileset vor 10 Jahren
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick vor 10 Jahren
textureimage.h engine: move some files around. vor 10 Jahren
tiler.cpp build: reorganise includes so that we can use precompiled headers later. vor 10 Jahren
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 10 Jahren
tileset.cpp tileset: rename AddTile() to define_tile(). vor 10 Jahren
tileset.h tileset: rename AddTile() to define_tile(). vor 10 Jahren
utils.h misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. vor 10 Jahren
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 10 Jahren