..
application
fixed 18 files out of 4242:
vor 10 Jahren
base
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
bullet
build: remove dead PS3 code.
vor 10 Jahren
data
build: reorganise automake build system.
vor 13 Jahren
debug
engine: move some files around.
vor 10 Jahren
easymesh
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
engine
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
gpu
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
image
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
input
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
lol
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
lolua
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
lua
Split Tileset in TextureImage -> Tileset
vor 10 Jahren
math
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
mesh
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
platform
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
sys
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
t
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
Makefile.am
engine: move some files around.
vor 10 Jahren
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 10 Jahren
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 10 Jahren
camera.cpp
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
camera.h
engine: move some files around.
vor 10 Jahren
commandstack.h
base: clean up and refactor containers.
vor 10 Jahren
dict.cpp
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
dict.h
engine: move some files around.
vor 10 Jahren
eglapp.cpp
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 10 Jahren
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 10 Jahren
emitter.h
engine: move some files around.
vor 10 Jahren
font.cpp
MultiScene: Phase 1: g_scene removal and conversion to Scene::
vor 10 Jahren
font.h
engine: move some files around.
vor 10 Jahren
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 10 Jahren
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 10 Jahren
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
vor 10 Jahren
gradient.h
engine: move some files around.
vor 10 Jahren
gradient.lolfx
scene: start working on the scene class reorganisation.
vor 10 Jahren
light.cpp
Scene stuff is back to non-static logic with a few tricks
vor 10 Jahren
light.h
engine: move some files around.
vor 10 Jahren
lolcore.vcxproj
engine: move some files around.
vor 10 Jahren
lolcore.vcxproj.filters
engine: move some files around.
vor 10 Jahren
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 10 Jahren
lolgl.h
build: remove dead PS3 code.
vor 10 Jahren
lolimgui.cpp
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
lolimgui.h
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
messageservice.cpp
base: clean up and refactor containers.
vor 10 Jahren
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
vor 10 Jahren
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 10 Jahren
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 10 Jahren
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 10 Jahren
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 10 Jahren
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 10 Jahren
sample.cpp
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
sample.h
engine: move some files around.
vor 10 Jahren
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 10 Jahren
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 10 Jahren
scene.cpp
scene: minor optimisation in Scene::AddTile().
vor 10 Jahren
scene.h
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 10 Jahren
sprite.h
engine: move some files around.
vor 10 Jahren
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
text.h
engine: move some files around.
vor 10 Jahren
textureimage-private.h
Split Tileset in TextureImage -> Tileset
vor 10 Jahren
textureimage.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
vor 10 Jahren
textureimage.h
engine: move some files around.
vor 10 Jahren
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 10 Jahren
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 10 Jahren
tileset.cpp
tileset: rename AddTile() to define_tile().
vor 10 Jahren
tileset.h
tileset: rename AddTile() to define_tile().
vor 10 Jahren
utils.h
misc: some cleanup in files, including UTF-8 BOM.
vor 10 Jahren
video.cpp
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
vor 10 Jahren
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 10 Jahren