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Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. пре 11 година
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application fixed 18 files out of 4242: пре 10 година
base misc: some cleanup in files, including UTF-8 BOM. пре 10 година
bullet build: remove dead PS3 code. пре 10 година
data build: reorganise automake build system. пре 13 година
debug engine: move some files around. пре 10 година
easymesh misc: some cleanup in files, including UTF-8 BOM. пре 10 година
engine misc: some cleanup in files, including UTF-8 BOM. пре 10 година
gpu misc: some cleanup in files, including UTF-8 BOM. пре 10 година
image misc: some cleanup in files, including UTF-8 BOM. пре 10 година
input misc: some cleanup in files, including UTF-8 BOM. пре 10 година
lol misc: some cleanup in files, including UTF-8 BOM. пре 10 година
lolua misc: some cleanup in files, including UTF-8 BOM. пре 10 година
lua Split Tileset in TextureImage -> Tileset пре 10 година
math misc: some cleanup in files, including UTF-8 BOM. пре 10 година
mesh misc: some cleanup in files, including UTF-8 BOM. пре 10 година
platform misc: some cleanup in files, including UTF-8 BOM. пре 10 година
sys misc: some cleanup in files, including UTF-8 BOM. пре 10 година
t misc: some cleanup in files, including UTF-8 BOM. пре 10 година
Makefile.am engine: move some files around. пре 10 година
audio.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
camera.cpp misc: some cleanup in files, including UTF-8 BOM. пре 10 година
camera.h engine: move some files around. пре 10 година
commandstack.h base: clean up and refactor containers. пре 10 година
dict.cpp misc: some cleanup in files, including UTF-8 BOM. пре 10 година
dict.h engine: move some files around. пре 10 година
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. пре 10 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
emitter.h engine: move some files around. пре 10 година
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 10 година
font.h engine: move some files around. пре 10 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
gradient.cpp Scene stuff is back to non-static logic with a few tricks пре 10 година
gradient.h engine: move some files around. пре 10 година
gradient.lolfx scene: start working on the scene class reorganisation. пре 10 година
light.cpp Scene stuff is back to non-static logic with a few tricks пре 10 година
light.h engine: move some files around. пре 10 година
lolcore.vcxproj engine: move some files around. пре 10 година
lolcore.vcxproj.filters engine: move some files around. пре 10 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
lolgl.h build: remove dead PS3 code. пре 10 година
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. пре 10 година
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. пре 10 година
messageservice.cpp base: clean up and refactor containers. пре 10 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
sample.cpp misc: some cleanup in files, including UTF-8 BOM. пре 10 година
sample.h engine: move some files around. пре 10 година
sampler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
scene.cpp scene: minor optimisation in Scene::AddTile(). пре 10 година
scene.h misc: some cleanup in files, including UTF-8 BOM. пре 10 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
sprite.h engine: move some files around. пре 10 година
text.cpp misc: some cleanup in files, including UTF-8 BOM. пре 10 година
text.h engine: move some files around. пре 10 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 10 година
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 10 година
textureimage.h engine: move some files around. пре 10 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
tileset.cpp tileset: rename AddTile() to define_tile(). пре 10 година
tileset.h tileset: rename AddTile() to define_tile(). пре 10 година
utils.h misc: some cleanup in files, including UTF-8 BOM. пре 10 година
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 10 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година