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Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 11 lat temu
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application fixed 18 files out of 4242: 10 lat temu
base misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
bullet build: remove dead PS3 code. 10 lat temu
data build: reorganise automake build system. 13 lat temu
debug engine: move some files around. 10 lat temu
easymesh misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
engine misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
gpu misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
image misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
input misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
lol misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
lolua misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
lua Split Tileset in TextureImage -> Tileset 10 lat temu
math misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
mesh misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
platform misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
sys misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
t misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
Makefile.am engine: move some files around. 10 lat temu
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
camera.cpp misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
camera.h engine: move some files around. 10 lat temu
commandstack.h base: clean up and refactor containers. 10 lat temu
dict.cpp misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
dict.h engine: move some files around. 10 lat temu
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
emitter.h engine: move some files around. 10 lat temu
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 lat temu
font.h engine: move some files around. 10 lat temu
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 lat temu
gradient.h engine: move some files around. 10 lat temu
gradient.lolfx scene: start working on the scene class reorganisation. 10 lat temu
light.cpp Scene stuff is back to non-static logic with a few tricks 10 lat temu
light.h engine: move some files around. 10 lat temu
lolcore.vcxproj engine: move some files around. 10 lat temu
lolcore.vcxproj.filters engine: move some files around. 10 lat temu
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
lolgl.h build: remove dead PS3 code. 10 lat temu
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
messageservice.cpp base: clean up and refactor containers. 10 lat temu
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 lat temu
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
sample.cpp misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
sample.h engine: move some files around. 10 lat temu
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
scene.cpp scene: minor optimisation in Scene::AddTile(). 10 lat temu
scene.h misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
sprite.h engine: move some files around. 10 lat temu
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
text.h engine: move some files around. 10 lat temu
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 lat temu
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 lat temu
textureimage.h engine: move some files around. 10 lat temu
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
tileset.cpp tileset: rename AddTile() to define_tile(). 10 lat temu
tileset.h tileset: rename AddTile() to define_tile(). 10 lat temu
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 lat temu
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu