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Benjamin ‘Touky’ Huet 876f62228c btphystest : added new camera functions. Added funny camera stuff for cat simulation. 11 vuotta sitten
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application base: break the main loop apart for the emscripten port. 11 vuotta sitten
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 vuotta sitten
bullet ps4: prepare for the fioutaah! 11 vuotta sitten
data build: reorganise automake build system. 11 vuotta sitten
debug fixed 4 files out of 2770: 8 vuotta sitten
easymesh btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 vuotta sitten
generated build: fix PS3 and Android builds. 11 vuotta sitten
gpu gpu: add SetDepthMask/GetDepthMask to render contexts. 8 vuotta sitten
image build: lol-build now passes flags to configure, and configure now uses 11 vuotta sitten
input copy-paste failure corrected. 8 vuotta sitten
lol math: create a quaternion from two vectors. 8 vuotta sitten
lua ps4: prepare for the fioutaah! 11 vuotta sitten
math btphystest : added new camera functions. Added funny camera stuff for cat simulation. 8 vuotta sitten
mesh build: fix a few compiler warnings here and there. 11 vuotta sitten
platform input: fix uninitialised data in the SDL mouse input. 8 vuotta sitten
sys thread: implement Queue::TryPush and Queue::TryPop. 8 vuotta sitten
Makefile.am build: synchronise Makefile.am with lolcore.vcxproj. 8 vuotta sitten
audio.cpp add methods to Audio class to mute/unmute and change volume per channel 8 vuotta sitten
audio.h add methods to Audio class to mute/unmute and change volume per channel 8 vuotta sitten
camera.cpp btphystest : added new camera functions. Added funny camera stuff for cat simulation. 8 vuotta sitten
camera.h btphystest : added new camera functions. Added funny camera stuff for cat simulation. 8 vuotta sitten
core.h input: Removed previous input system 8 vuotta sitten
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 vuotta sitten
dict.h build: fix the WTFPL site URL in all code comments. 12 vuotta sitten
eglapp.cpp input: Removed previous input system 8 vuotta sitten
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 vuotta sitten
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 vuotta sitten
emitter.h New year copyright update. 12 vuotta sitten
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 8 vuotta sitten
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. 8 vuotta sitten
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 vuotta sitten
font.h New year copyright update. 12 vuotta sitten
forge.cpp build: fix the WTFPL site URL in all code comments. 12 vuotta sitten
forge.h base: prevent instantiation of several static-only classes. 11 vuotta sitten
gradient.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 vuotta sitten
gradient.h New year copyright update. 12 vuotta sitten
gradient.lolfx core: add some noise to the gradient effect. 12 vuotta sitten
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 vuotta sitten
layer.h build: fix the WTFPL site URL in all code comments. 12 vuotta sitten
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 vuotta sitten
light.h easymesh: interface the shiny shader with new Light objects. 12 vuotta sitten
lolcore.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 vuotta sitten
lolcore.vcxproj.filters Added missing file and fixed mongoloclick 8 vuotta sitten
loldebug.h build: fix the WTFPL site URL in all code comments. 12 vuotta sitten
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 vuotta sitten
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 11 vuotta sitten
map.h build: fix the WTFPL site URL in all code comments. 12 vuotta sitten
numeric.h math: move rand() to its own header, ensure it only returns 11 vuotta sitten
platform.cpp build: fix the WTFPL site URL in all code comments. 12 vuotta sitten
platform.h base: prevent instantiation of several static-only classes. 11 vuotta sitten
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 vuotta sitten
profiler.h base: prevent instantiation of several static-only classes. 11 vuotta sitten
sample.cpp audio: report SDL mixer loading errors. 11 vuotta sitten
sample.h audio: add Sampler::LoopSample(). 11 vuotta sitten
sampler.cpp audio: add Sampler::LoopSample(). 11 vuotta sitten
sampler.h audio: add Sampler::LoopSample(). 11 vuotta sitten
scene.cpp gpu: avoid unnecessary OpenGL context changes. 8 vuotta sitten
scene.h scene: use a global g_scene object instead of Scene::GetDefault(). 11 vuotta sitten
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 vuotta sitten
sprite.h New year copyright update. 12 vuotta sitten
text.cpp core: Text constructor now wants a String object. 8 vuotta sitten
text.h core: Text constructor now wants a String object. 8 vuotta sitten
ticker.cpp core: fix grave logic bugs in the entity ticker. 8 vuotta sitten
ticker.h base: prevent instantiation of several static-only classes. 11 vuotta sitten
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 11 vuotta sitten
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 11 vuotta sitten
tileset.cpp gpu: move more platform-specific code from Video to Render. 11 vuotta sitten
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 11 vuotta sitten
video.cpp gpu: implement polygon rendering mode in GL and D3D. 11 vuotta sitten
video.h gpu: move Video::Clear to Renderer::Clear. 11 vuotta sitten
world.cpp lua: print the actual panic message before dumping a callstack. 11 vuotta sitten
world.h lua: add support for lua/init.lua in a global World object and give 11 vuotta sitten
worldentity.cpp input: support up to 32 mouse buttons. 11 vuotta sitten
worldentity.h input: support up to 32 mouse buttons. 11 vuotta sitten