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  1. noinst_LIBRARIES = liblol.a
  2. liblol_a_SOURCES = \
  3. core.h vector.cpp real.cpp tiler.cpp tiler.h dict.cpp dict.h \
  4. audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
  5. map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
  6. tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
  7. timer.cpp timer.h bitfield.h profiler.cpp profiler.h input.h input.cpp \
  8. world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
  9. text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \
  10. worldentity.cpp worldentity.h gradient.cpp gradient.h half.cpp \
  11. platform.cpp platform.h sprite.cpp sprite.h trig.cpp trig.h \
  12. \
  13. lol/unit.h \
  14. lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \
  15. \
  16. application/application.cpp application/application.h \
  17. eglapp.cpp eglapp.h \
  18. \
  19. $(ps3_sources) \
  20. $(nacl_sources) \
  21. $(sdl_sources) \
  22. \
  23. shader/shader.cpp shader/shader.h \
  24. thread/threadbase.h thread/thread.h \
  25. gpu/vbo.cpp gpu/vbo.h \
  26. \
  27. image/image.cpp image/image.h image/image-private.h \
  28. image/codec/android-image.cpp \
  29. image/codec/gdiplus-image.cpp \
  30. image/codec/ios-image.cpp \
  31. image/codec/sdl-image.cpp \
  32. image/codec/ps3-image.cpp \
  33. image/codec/dummy-image.cpp \
  34. \
  35. loldebug.h \
  36. debug/fps.cpp debug/fps.h debug/sphere.cpp debug/sphere.h \
  37. debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h \
  38. debug/quad.cpp debug/quad.h
  39. liblol_a_CPPFLAGS = @LOL_CFLAGS@
  40. sdl_sources = \
  41. platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \
  42. platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h
  43. if USE_NACL
  44. nacl_sources = \
  45. platform/nacl/naclapp.cpp platform/nacl/naclapp.h \
  46. platform/nacl/nacl_instance.cpp platform/nacl/nacl_instance.h \
  47. platform/nacl/nacl_module.cpp \
  48. platform/nacl/opengl_context.cpp platform/nacl/opengl_context.h \
  49. platform/nacl/opengl_context_ptrs.h
  50. endif
  51. if HAVE_PS3
  52. ps3_sources = \
  53. platform/ps3/threadbase.h \
  54. platform/ps3/ps3app.cpp platform/ps3/ps3app.h \
  55. platform/ps3/ps3input.cpp platform/ps3/ps3input.h
  56. endif