Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
Sam Hocevar 64da211c62 math: do not use #pragma diagnostic push for GCC prior to 4.6. 13 år sedan
..
application xbox: start working on an Xbox/Direct3D port. 14 år sedan
debug gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 13 år sedan
gpu gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 13 år sedan
image win32: the GDI+ byte swapping was wrong; fix that. 13 år sedan
lol math: do not use #pragma diagnostic push for GCC prior to 4.6. 13 år sedan
math math: remove old non-working vector code for the float to half conversion. 13 år sedan
platform build: allow to build the Direct3D 9 driver with the mingw compiler. 13 år sedan
thread xbox: start working on an Xbox/Direct3D port. 14 år sedan
Makefile.am build: reorganise math files in a single "math" directory, and get rid of the 13 år sedan
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 14 år sedan
audio.h core: fix include guard naming scheme. 15 år sedan
bitfield.h core: fix include guard naming scheme. 15 år sedan
core.h build: reorganise math files in a single "math" directory, and get rid of the 13 år sedan
dict.cpp xbox: start working on an Xbox/Direct3D port. 14 år sedan
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 14 år sedan
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. 14 år sedan
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in 14 år sedan
emitter.cpp core: allow each blitted tile to be stretched differently. 13 år sedan
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 14 år sedan
entity.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 år sedan
entity.h core: prefix Entity members with m_ to avoid accidental shadowing. 14 år sedan
font.cpp core: allow each blitted tile to be stretched differently. 13 år sedan
font.h core: allow each blitted tile to be stretched differently. 13 år sedan
forge.cpp Put everything in the "lol" namespace. Better late than never. 15 år sedan
forge.h core: fix include guard naming scheme. 15 år sedan
gradient.cpp gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 13 år sedan
gradient.h render: add a Gradient class that will be used for dithering later. 14 år sedan
hash.cpp Put everything in the "lol" namespace. Better late than never. 15 år sedan
hash.h core: fix include guard naming scheme. 15 år sedan
input.cpp math: try to implement the magic getter/setter pattern. BREAKS BUILD. 14 år sedan
input.h math: rename matrix.h to vector.h and simplify some stuff, especially in 14 år sedan
layer.cpp core: more vec?i -> ?veci renames. 14 år sedan
layer.h core: fix include guard naming scheme. 15 år sedan
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 14 år sedan
log.h core: a few compilation fixes for non-GCC compilers. 14 år sedan
loldebug.h build: put debug stuff and shader stuff in subdirectories. 14 år sedan
lolgl.h osx: link with the proper OpenGL libraries on OS X. 14 år sedan
map.cpp core: allow each blitted tile to be stretched differently. 13 år sedan
map.h core: fix include guard naming scheme. 15 år sedan
numeric.h core: don't explicitly use std:: prefix when the platform may not 14 år sedan
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 14 år sedan
platform.h ui: add a Platform class to query information about the current platform. 15 år sedan
profiler.cpp core: get rid of now useless <cstdio> includes. 15 år sedan
profiler.h core: fix include guard naming scheme. 15 år sedan
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 14 år sedan
sample.h core: fix include guard naming scheme. 15 år sedan
sampler.cpp Put everything in the "lol" namespace. Better late than never. 15 år sedan
sampler.h core: fix include guard naming scheme. 15 år sedan
scene.cpp gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 13 år sedan
scene.h core: allow each blitted tile to be stretched differently. 13 år sedan
sprite.cpp core: allow each blitted tile to be stretched differently. 13 år sedan
sprite.h core: add a Sprite class to try to factor some common logic currently 14 år sedan
text.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 år sedan
text.h core: more vec?i -> ?veci renames. 14 år sedan
ticker.cpp threads: change Queue to a template so that we can manage the element type. 14 år sedan
ticker.h core: try to merge Ticker and Emcee. Still not very good. 14 år sedan
tiler.cpp core: allow each blitted tile to be stretched differently. 13 år sedan
tiler.h core: allow each blitted tile to be stretched differently. 13 år sedan
tileset.cpp win32: start porting the graphical backend to DirectX 9. Apparently I 13 år sedan
tileset.h core: allow each blitted tile to be stretched differently. 13 år sedan
timer.cpp xbox: start working on an Xbox/Direct3D port. 14 år sedan
timer.h core: fix include guard naming scheme. 15 år sedan
video.cpp win32: start porting the graphical backend to DirectX 9. Apparently I 13 år sedan
video.h video: allow to set the default clear color. 13 år sedan
world.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 år sedan
world.h core: fix include guard naming scheme. 15 år sedan
worldentity.cpp core: split vector operations into linear and non-linear so that we can 14 år sedan
worldentity.h core: more vec?i -> ?veci renames. 14 år sedan