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Sam Hocevar 9307f454ad GPU: remove persistence from default post process shader. 6 年前
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3rdparty imgui: switch to the docking branch. 6 年前
application build: drop support for SDL v1. 6 年前
audio Another lowercase switching frenzy, because why not. 6 年前
base More methods switched to lowercase naming scheme. 6 年前
data build: refactor autotools files for out-of-tree builds. 8 年前
debug Another lowercase switching frenzy, because why not. 6 年前
easymesh Replace array::empty() with array::clear(). 6 年前
engine Another lowercase switching frenzy, because why not. 6 年前
gpu GPU: remove persistence from default post process shader. 6 年前
image Replace array::empty() with array::clear(). 6 年前
input Another lowercase switching frenzy, because why not. 6 年前
lol More methods switched to lowercase naming scheme. 6 年前
lolua More methods switched to lowercase naming scheme. 6 年前
math Fix several compilation warnings. 6 年前
mesh RIP lol::String ⚰️ LOL 6 年前
platform Another lowercase switching frenzy, because why not. 6 年前
sys Another lowercase switching frenzy, because why not. 6 年前
t Another lowercase switching frenzy, because why not. 6 年前
Makefile.am Update 3rd party modules and fix build. 6 年前
camera.cpp Another lowercase switching frenzy, because why not. 6 年前
camera.h Another lowercase switching frenzy, because why not. 6 年前
commandstack.h base: clean up and refactor containers. 8 年前
dict.cpp RIP lol::String ⚰️ LOL 6 年前
dict.h RIP lol::String ⚰️ LOL 6 年前
eglapp.cpp Another lowercase switching frenzy, because why not. 6 年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
emitter.cpp Another lowercase switching frenzy, because why not. 6 年前
emitter.h Another lowercase switching frenzy, because why not. 6 年前
font.cpp Another lowercase switching frenzy, because why not. 6 年前
font.h Another lowercase switching frenzy, because why not. 6 年前
forge.cpp RIP lol::String ⚰️ LOL 6 年前
forge.h RIP lol::String ⚰️ LOL 6 年前
gradient.cpp Another lowercase switching frenzy, because why not. 6 年前
gradient.h Another lowercase switching frenzy, because why not. 6 年前
gradient.lolfx Clean up a lot of shader crap 8 年前
light.cpp Another lowercase switching frenzy, because why not. 6 年前
light.h Another lowercase switching frenzy, because why not. 6 年前
lol-core.vcxproj build: fix Windows compilation. 6 年前
lol-core.vcxproj.filter Get rid of lol::hash which is now useless. 7 年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 7 年前
lolimgui.cpp Clean up ImGui integration code. 6 年前
lolimgui.h Another lowercase switching frenzy, because why not. 6 年前
messageservice.cpp Replace array::empty() with array::clear(). 6 年前
messageservice.h RIP lol::String ⚰️ LOL 6 年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
profiler.cpp Rename lol::Timer to lol::timer. Because. 7 年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
scene.cpp Replace array::empty() with array::clear(). 6 年前
scene.h Fix approximately 80 billion compilation warnings. 7 年前
sprite.cpp Another lowercase switching frenzy, because why not. 6 年前
sprite.h Another lowercase switching frenzy, because why not. 6 年前
text.cpp Another lowercase switching frenzy, because why not. 6 年前
text.h Another lowercase switching frenzy, because why not. 6 年前
textureimage-private.h RIP lol::String ⚰️ LOL 6 年前
textureimage.cpp Another lowercase switching frenzy, because why not. 6 年前
textureimage.h Another lowercase switching frenzy, because why not. 6 年前
tiler.cpp RIP lol::String ⚰️ LOL 6 年前
tiler.h RIP lol::String ⚰️ LOL 6 年前
tileset.cpp Replace array::empty() with array::clear(). 6 年前
tileset.h RIP lol::String ⚰️ LOL 6 年前
utils.h Get rid of numerous uses of lol::String. 7 年前
video.cpp Fix approximately 80 billion compilation warnings. 7 年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前