Non puoi selezionare più di 25 argomenti Gli argomenti devono iniziare con una lettera o un numero, possono includere trattini ('-') e possono essere lunghi fino a 35 caratteri.
Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. 12 anni fa
..
csgbsp.cpp Build fix 9 anni fa
csgbsp.h Several name tweaks here and there. 9 anni fa
easymesh-compiler.cpp easymesh: print full mesh source when compilation fails. 13 anni fa
easymesh-compiler.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 anni fa
easymesh-parser.y math: remove some vector constants that were a bit too specific. 9 anni fa
easymesh-scanner.l EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 9 anni fa
easymesh.cpp math: add GLSL-inherited degrees() and radians() conversion functions. 9 anni fa
easymesh.h EZMesh : Some files splitup 9 anni fa
easymeshbuild.cpp Several name tweaks here and there. 9 anni fa
easymeshbuild.h fixed 69 files out of 2739: 9 anni fa
easymeshrender.cpp gpu: rename uniforms here and there for consistency. 9 anni fa
easymeshrender.h fixed 69 files out of 2739: 9 anni fa
shiny.lolfx gpu: rename uniforms here and there for consistency. 9 anni fa
shiny_SK.lolfx gpu: rename uniforms here and there for consistency. 9 anni fa
shinydebugUV.lolfx gpu: rename uniforms here and there for consistency. 9 anni fa
shinydebuglighting.lolfx gpu: rename uniforms here and there for consistency. 9 anni fa
shinydebugnormal.lolfx gpu: rename uniforms here and there for consistency. 9 anni fa
shinydebugwireframe.lolfx gpu: rename uniforms here and there for consistency. 9 anni fa
shinyflat.lolfx gpu: rename uniforms here and there for consistency. 9 anni fa