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Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. 11 anos atrás
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csgbsp.cpp Build fix 9 anos atrás
csgbsp.h Several name tweaks here and there. 9 anos atrás
easymesh-compiler.cpp easymesh: print full mesh source when compilation fails. 12 anos atrás
easymesh-compiler.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 anos atrás
easymesh-parser.y math: remove some vector constants that were a bit too specific. 9 anos atrás
easymesh-scanner.l EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 9 anos atrás
easymesh.cpp math: add GLSL-inherited degrees() and radians() conversion functions. 9 anos atrás
easymesh.h EZMesh : Some files splitup 9 anos atrás
easymeshbuild.cpp Several name tweaks here and there. 9 anos atrás
easymeshbuild.h fixed 69 files out of 2739: 9 anos atrás
easymeshrender.cpp gpu: rename uniforms here and there for consistency. 9 anos atrás
easymeshrender.h fixed 69 files out of 2739: 9 anos atrás
shiny.lolfx gpu: rename uniforms here and there for consistency. 9 anos atrás
shiny_SK.lolfx gpu: rename uniforms here and there for consistency. 9 anos atrás
shinydebugUV.lolfx gpu: rename uniforms here and there for consistency. 9 anos atrás
shinydebuglighting.lolfx gpu: rename uniforms here and there for consistency. 9 anos atrás
shinydebugnormal.lolfx gpu: rename uniforms here and there for consistency. 9 anos atrás
shinydebugwireframe.lolfx gpu: rename uniforms here and there for consistency. 9 anos atrás
shinyflat.lolfx gpu: rename uniforms here and there for consistency. 9 anos atrás