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Lolbot 3d8c1315be fixed 368 files out of 4599: 10 年之前
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application Remove Xbox 360 support, too much stuff no longer compiles. 10 年之前
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 年之前
bullet build: fix .vcxproj files that would be constantly out of date. 10 年之前
data build: reorganise automake build system. 13 年之前
debug zepto8: add a Visual Studio project. 10 年之前
easymesh Remove Xbox 360 support, too much stuff no longer compiles. 10 年之前
engine scene: start working on a postprocess mechanism. 10 年之前
gpu scene: make the postprocess a nop for now and clean up some shaders. 10 年之前
image build: fix issues with SDL detection on 32-bit systems. 10 年之前
input misc: some cleanup in files, including UTF-8 BOM. 10 年之前
lol gpu: remove 1200 lines of old DirectX 9 code. 10 年之前
lolua win64: various VS 2015 build fixes. 10 年之前
lua build: fix .vcxproj files that would be constantly out of date. 10 年之前
math math: add τ (tau) to the list of maths constants. 10 年之前
mesh misc: some cleanup in files, including UTF-8 BOM. 10 年之前
platform gpu: remove 1200 lines of old DirectX 9 code. 10 年之前
sys sys: allow to load images with an absolute path. 10 年之前
t build: rename liblolcore to liblol-core, etc. 10 年之前
Makefile.am build: rename liblolcore to liblol-core, etc. 10 年之前
audio.cpp build: fix issues with SDL detection on 32-bit systems. 10 年之前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 年之前
camera.h engine: move some files around. 10 年之前
commandstack.h base: clean up and refactor containers. 10 年之前
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 年之前
dict.h engine: move some files around. 10 年之前
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. 10 年之前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
emitter.h engine: move some files around. 10 年之前
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 年之前
font.h engine: move some files around. 10 年之前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 年之前
gradient.h engine: move some files around. 10 年之前
gradient.lolfx scene: start working on the scene class reorganisation. 10 年之前
light.cpp Scene stuff is back to non-static logic with a few tricks 10 年之前
light.h engine: move some files around. 10 年之前
lol-core.vcxproj build: fix .vcxproj files that would be constantly out of date. 10 年之前
lol-core.vcxproj.filter build: rename liblolcore to liblol-core, etc. 10 年之前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
lolgl.h build: use <GL/glew.h> instead of <glew.h>. 10 年之前
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 10 年之前
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 10 年之前
messageservice.cpp base: clean up and refactor containers. 10 年之前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 年之前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
sample.cpp core: minor cosmetic fix. 10 年之前
sample.h engine: move some files around. 10 年之前
sampler.cpp sampler: add a few sanity checks to sampler. 10 年之前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
scene.cpp fixed 368 files out of 4599: 10 年之前
scene.h scene: start working on a postprocess mechanism. 10 年之前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
sprite.h engine: move some files around. 10 年之前
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 年之前
text.h engine: move some files around. 10 年之前
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 年之前
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 年之前
textureimage.h engine: move some files around. 10 年之前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 年之前
tileset.h tileset: rename AddTile() to define_tile(). 10 年之前
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 年之前
video.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 年之前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前