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Sam Hocevar 5ff96967a0 math: add Quat::transform() to directly apply a quaternion to a vector. 14 år sedan
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application android: slightly update Android project for newer SDK versions. 14 år sedan
debug core: tick methods now use seconds, like any sane system. 14 år sedan
gpu gpu: temporarily enable alpha blending in the vertex buffer code. 14 år sedan
image win32: the GDI+ byte swapping was wrong; fix that. 14 år sedan
lol math: add Quat::transform() to directly apply a quaternion to a vector. 14 år sedan
math math: add methods to convert from a quaternion to Euler angles and from 14 år sedan
platform core: tick methods now use seconds, like any sane system. 14 år sedan
thread xbox: start working on an Xbox/Direct3D port. 14 år sedan
Makefile.am core: move the Camera class from Orbital to the engine core. 14 år sedan
array.h core: fix a bug in the Array class copy constructor, found thanks to 14 år sedan
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 14 år sedan
audio.h core: fix include guard naming scheme. 15 år sedan
bitfield.h core: fix include guard naming scheme. 15 år sedan
camera.cpp core: tick methods now use seconds, like any sane system. 14 år sedan
camera.h core: tick methods now use seconds, like any sane system. 14 år sedan
core.h core: move the Camera class from Orbital to the engine core. 14 år sedan
dict.cpp xbox: start working on an Xbox/Direct3D port. 14 år sedan
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 14 år sedan
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. 14 år sedan
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in 14 år sedan
emitter.cpp core: tick methods now use seconds, like any sane system. 14 år sedan
emitter.h core: tick methods now use seconds, like any sane system. 14 år sedan
entity.cpp core: tick methods now use seconds, like any sane system. 14 år sedan
entity.h core: tick methods now use seconds, like any sane system. 14 år sedan
font.cpp core: tick methods now use seconds, like any sane system. 14 år sedan
font.h core: tick methods now use seconds, like any sane system. 14 år sedan
forge.cpp Put everything in the "lol" namespace. Better late than never. 15 år sedan
forge.h core: fix include guard naming scheme. 15 år sedan
gradient.cpp core: tick methods now use seconds, like any sane system. 14 år sedan
gradient.h core: tick methods now use seconds, like any sane system. 14 år sedan
hash.cpp Put everything in the "lol" namespace. Better late than never. 15 år sedan
hash.h core: fix include guard naming scheme. 15 år sedan
input.cpp Added GetButtonState() in Input class. 14 år sedan
input.h core: tick methods now use seconds, like any sane system. 14 år sedan
layer.cpp core: more vec?i -> ?veci renames. 14 år sedan
layer.h core: fix include guard naming scheme. 15 år sedan
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 14 år sedan
log.h core: a few compilation fixes for non-GCC compilers. 14 år sedan
loldebug.h build: put debug stuff and shader stuff in subdirectories. 15 år sedan
lolgl.h osx: link with the proper OpenGL libraries on OS X. 14 år sedan
map.cpp core: allow each blitted tile to be stretched differently. 14 år sedan
map.h core: fix include guard naming scheme. 15 år sedan
numeric.h core: don't explicitly use std:: prefix when the platform may not 15 år sedan
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 14 år sedan
platform.h ui: add a Platform class to query information about the current platform. 15 år sedan
profiler.cpp core: make timers second-based rather than millisecond-based. 14 år sedan
profiler.h core: fix include guard naming scheme. 15 år sedan
sample.cpp core: tick methods now use seconds, like any sane system. 14 år sedan
sample.h core: tick methods now use seconds, like any sane system. 14 år sedan
sampler.cpp Put everything in the "lol" namespace. Better late than never. 15 år sedan
sampler.h core: fix include guard naming scheme. 15 år sedan
scene.cpp gpu: fix a great lot of Direct3D problems, spotted using PIX. 14 år sedan
scene.h core: allow each blitted tile to be stretched differently. 14 år sedan
sprite.cpp core: tick methods now use seconds, like any sane system. 14 år sedan
sprite.h core: tick methods now use seconds, like any sane system. 14 år sedan
text.cpp core: tick methods now use seconds, like any sane system. 14 år sedan
text.h core: tick methods now use seconds, like any sane system. 14 år sedan
ticker.cpp core: tick methods now use seconds, like any sane system. 14 år sedan
ticker.h core: try to merge Ticker and Emcee. Still not very good. 14 år sedan
tiler.cpp core: allow each blitted tile to be stretched differently. 14 år sedan
tiler.h core: allow each blitted tile to be stretched differently. 14 år sedan
tileset.cpp core: tick methods now use seconds, like any sane system. 14 år sedan
tileset.h core: tick methods now use seconds, like any sane system. 14 år sedan
timer.cpp core: make timers second-based rather than millisecond-based. 14 år sedan
timer.h core: make timers second-based rather than millisecond-based. 14 år sedan
video.cpp gpu: temporarily enable alpha blending in the vertex buffer code. 14 år sedan
video.h video: allow to set the default clear color. 14 år sedan
world.cpp core: tick methods now use seconds, like any sane system. 14 år sedan
world.h core: tick methods now use seconds, like any sane system. 14 år sedan
worldentity.cpp core: tick methods now use seconds, like any sane system. 14 år sedan
worldentity.h core: tick methods now use seconds, like any sane system. 14 år sedan