..
3rdparty
Allow to build without Bullet Physics.
8 лет назад
application
build: drop support for SDL v1.
8 лет назад
audio
RIP lol::String ⚰️ LOL
8 лет назад
base
Get rid of lol::hash which is now useless.
8 лет назад
data
build: refactor autotools files for out-of-tree builds.
10 лет назад
debug
RIP lol::String ⚰️ LOL
8 лет назад
easymesh
RIP lol::String ⚰️ LOL
8 лет назад
engine
RIP lol::String ⚰️ LOL
8 лет назад
gpu
Get rid of lol::hash which is now useless.
8 лет назад
image
Some Win32 and Win64 compilation fixes.
8 лет назад
input
Get rid of lol::map because std::map is obviously superior.
8 лет назад
lol
build: drop support for SDL v1.
8 лет назад
lolua
Use std::string in a lot of places. Makes a few things simpler.
8 лет назад
math
Fix several compilation warnings.
8 лет назад
mesh
RIP lol::String ⚰️ LOL
8 лет назад
platform
build: drop support for SDL v1.
8 лет назад
sys
RIP lol::String ⚰️ LOL
8 лет назад
t
Allow to build without Bullet Physics.
8 лет назад
Makefile.am
Allow to build without Bullet Physics.
8 лет назад
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
10 лет назад
camera.h
RIP lol::String ⚰️ LOL
8 лет назад
commandstack.h
base: clean up and refactor containers.
10 лет назад
dict.cpp
RIP lol::String ⚰️ LOL
8 лет назад
dict.h
RIP lol::String ⚰️ LOL
8 лет назад
eglapp.cpp
build: drop support for SDL v1.
8 лет назад
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
emitter.cpp
Fix approximately 80 billion compilation warnings.
9 лет назад
emitter.h
engine: move some files around.
10 лет назад
font.cpp
RIP lol::String ⚰️ LOL
8 лет назад
font.h
RIP lol::String ⚰️ LOL
8 лет назад
forge.cpp
RIP lol::String ⚰️ LOL
8 лет назад
forge.h
RIP lol::String ⚰️ LOL
8 лет назад
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
10 лет назад
gradient.h
RIP lol::String ⚰️ LOL
8 лет назад
gradient.lolfx
Clean up a lot of shader crap
10 лет назад
light.cpp
Scene stuff is back to non-static logic with a few tricks
10 лет назад
light.h
RIP lol::String ⚰️ LOL
8 лет назад
lol-core.vcxproj
Allow to build without Bullet Physics.
8 лет назад
lol-core.vcxproj.filter
Get rid of lol::hash which is now useless.
8 лет назад
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
9 лет назад
lolimgui.cpp
Get rid of numerous uses of lol::String.
8 лет назад
lolimgui.h
RIP lol::String ⚰️ LOL
8 лет назад
messageservice.cpp
Get rid of numerous uses of lol::String.
8 лет назад
messageservice.h
RIP lol::String ⚰️ LOL
8 лет назад
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
profiler.cpp
Rename lol::Timer to lol::timer. Because.
8 лет назад
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
scene.cpp
Get rid of lol::map because std::map is obviously superior.
8 лет назад
scene.h
Fix approximately 80 billion compilation warnings.
9 лет назад
sprite.cpp
Fix approximately 80 billion compilation warnings.
9 лет назад
sprite.h
engine: move some files around.
10 лет назад
text.cpp
RIP lol::String ⚰️ LOL
8 лет назад
text.h
RIP lol::String ⚰️ LOL
8 лет назад
textureimage-private.h
RIP lol::String ⚰️ LOL
8 лет назад
textureimage.cpp
RIP lol::String ⚰️ LOL
8 лет назад
textureimage.h
RIP lol::String ⚰️ LOL
8 лет назад
tiler.cpp
RIP lol::String ⚰️ LOL
8 лет назад
tiler.h
RIP lol::String ⚰️ LOL
8 лет назад
tileset.cpp
RIP lol::String ⚰️ LOL
8 лет назад
tileset.h
RIP lol::String ⚰️ LOL
8 лет назад
utils.h
Get rid of numerous uses of lol::String.
8 лет назад
video.cpp
Fix approximately 80 billion compilation warnings.
9 лет назад
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад