..
3rdparty
Allow to build without Bullet Physics.
8 years ago
application
build: drop support for SDL v1.
8 years ago
audio
RIP lol::String ⚰️ LOL
8 years ago
base
Get rid of lol::hash which is now useless.
8 years ago
data
build: refactor autotools files for out-of-tree builds.
10 years ago
debug
RIP lol::String ⚰️ LOL
8 years ago
easymesh
RIP lol::String ⚰️ LOL
8 years ago
engine
RIP lol::String ⚰️ LOL
8 years ago
gpu
Get rid of lol::hash which is now useless.
8 years ago
image
Some Win32 and Win64 compilation fixes.
8 years ago
input
Get rid of lol::map because std::map is obviously superior.
8 years ago
lol
build: drop support for SDL v1.
8 years ago
lolua
Use std::string in a lot of places. Makes a few things simpler.
8 years ago
math
Fix several compilation warnings.
8 years ago
mesh
RIP lol::String ⚰️ LOL
8 years ago
platform
build: drop support for SDL v1.
8 years ago
sys
RIP lol::String ⚰️ LOL
8 years ago
t
Allow to build without Bullet Physics.
8 years ago
Makefile.am
Allow to build without Bullet Physics.
8 years ago
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
10 years ago
camera.h
RIP lol::String ⚰️ LOL
8 years ago
commandstack.h
base: clean up and refactor containers.
10 years ago
dict.cpp
RIP lol::String ⚰️ LOL
8 years ago
dict.h
RIP lol::String ⚰️ LOL
8 years ago
eglapp.cpp
build: drop support for SDL v1.
8 years ago
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 years ago
emitter.cpp
Fix approximately 80 billion compilation warnings.
9 years ago
emitter.h
engine: move some files around.
10 years ago
font.cpp
RIP lol::String ⚰️ LOL
8 years ago
font.h
RIP lol::String ⚰️ LOL
8 years ago
forge.cpp
RIP lol::String ⚰️ LOL
8 years ago
forge.h
RIP lol::String ⚰️ LOL
8 years ago
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
10 years ago
gradient.h
RIP lol::String ⚰️ LOL
8 years ago
gradient.lolfx
Clean up a lot of shader crap
10 years ago
light.cpp
Scene stuff is back to non-static logic with a few tricks
10 years ago
light.h
RIP lol::String ⚰️ LOL
8 years ago
lol-core.vcxproj
Allow to build without Bullet Physics.
8 years ago
lol-core.vcxproj.filter
Get rid of lol::hash which is now useless.
8 years ago
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 years ago
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
9 years ago
lolimgui.cpp
Get rid of numerous uses of lol::String.
8 years ago
lolimgui.h
RIP lol::String ⚰️ LOL
8 years ago
messageservice.cpp
Get rid of numerous uses of lol::String.
8 years ago
messageservice.h
RIP lol::String ⚰️ LOL
8 years ago
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 years ago
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
10 years ago
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 years ago
profiler.cpp
Rename lol::Timer to lol::timer. Because.
8 years ago
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 years ago
scene.cpp
Get rid of lol::map because std::map is obviously superior.
8 years ago
scene.h
Fix approximately 80 billion compilation warnings.
9 years ago
sprite.cpp
Fix approximately 80 billion compilation warnings.
9 years ago
sprite.h
engine: move some files around.
10 years ago
text.cpp
RIP lol::String ⚰️ LOL
8 years ago
text.h
RIP lol::String ⚰️ LOL
8 years ago
textureimage-private.h
RIP lol::String ⚰️ LOL
8 years ago
textureimage.cpp
RIP lol::String ⚰️ LOL
8 years ago
textureimage.h
RIP lol::String ⚰️ LOL
8 years ago
tiler.cpp
RIP lol::String ⚰️ LOL
8 years ago
tiler.h
RIP lol::String ⚰️ LOL
8 years ago
tileset.cpp
RIP lol::String ⚰️ LOL
8 years ago
tileset.h
RIP lol::String ⚰️ LOL
8 years ago
utils.h
Get rid of numerous uses of lol::String.
8 years ago
video.cpp
Fix approximately 80 billion compilation warnings.
9 years ago
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 years ago