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Guillaume Bittoun aa50d1c8e9 simplex_interpolator: scaling noise with an approximative factor 100 that seems to work well. No hint, so far on how to find an exact value for this scaling factor. 11 年之前
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application build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 年之前
base Added some shit in controller and text 10 年之前
bullet build: reorganise some visual studio shit and comment some files. 10 年之前
data build: reorganise automake build system. 13 年之前
debug scene: remove functions that aren’t that useful. 10 年之前
easymesh Added ShaderBuilder 10 年之前
generated build: reorganise includes so that we can use precompiled headers later. 10 年之前
gpu Added ShaderBuilder 10 年之前
image image: add the skeleton for a Movie class. 10 年之前
input input: tweak warning messages. 10 年之前
lol simplex_interpolator: scaling noise with an approximative factor 100 that seems to work well. No hint, so far on how to find an exact value for this scaling factor. 10 年之前
lua build: reorganise some visual studio shit and comment some files. 10 年之前
math math: allow to build real numbers from 64-bit integers. 10 年之前
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
platform Added some shit in controller and text 10 年之前
sys build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
t simplex_interpolator: bug fix on negative values. 10 年之前
Makefile.am math: add a simple polynomial template class. 10 年之前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
camera.cpp Fixed some stuff and added some small tweaks 10 年之前
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
dict.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 年之前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
entity.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
font.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
gradient.lolfx scene: start working on the scene class reorganisation. 10 年之前
light.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
lolcore.vcxproj math: add a simple polynomial template class. 10 年之前
lolcore.vcxproj.filters math: add a simple polynomial template class. 10 年之前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
lolgl.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
sample.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
scene.cpp build: some PS4 compilation fixes. 10 年之前
scene.h scene: remove functions that aren’t that useful. 10 年之前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
text.cpp Added some shit in controller and text 10 年之前
text.h Added some shit in controller and text 10 年之前
ticker.cpp Fixed some stuff and added some small tweaks 10 年之前
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
video.cpp build: some PS4 compilation fixes. 10 年之前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
world.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
worldentity.cpp Fixed some stuff and added some small tweaks 10 年之前
worldentity.h Fixed some stuff and added some small tweaks 10 年之前