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Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement il y a 13 ans
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly il y a 13 ans
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly il y a 13 ans
framebuffer.cpp gpu: use a valid default framebuffer color format on the PS3. il y a 13 ans
framebuffer.h gpu: create the ShaderTexture class, replace Shader::SetTexture with a il y a 13 ans
indexbuffer.cpp gpu: fix vertex and index buffer behaviour on the PS3. il y a 13 ans
indexbuffer.h gpu: abstraction class for index buffers; the cube tutorial no longer il y a 13 ans
lolfx-compiler.cpp lolfx: improve the LolFx compiler, including error reporting. We can now il y a 13 ans
lolfx-compiler.h core: start working on a higher level LolFx compiler based on the latest il y a 13 ans
lolfx-parser.y lolfx: names such as "x" or "bgra" are field selectors, but we must also il y a 13 ans
lolfx-scanner.l lolfx: names such as "x" or "bgra" are field selectors, but we must also il y a 13 ans
lolfx.cpp lolfx: names such as "x" or "bgra" are field selectors, but we must also il y a 13 ans
lolfx.h lolfx: names such as "x" or "bgra" are field selectors, but we must also il y a 13 ans
shader.cpp lolfx: use square brackets to indicate shader sections. il y a 13 ans
shader.h gpu: now shaders can only be created from a LolFx file. il y a 13 ans
testmaterial.lolfx lolfx: use square brackets to indicate shader sections. il y a 13 ans
tile.lolfx lolfx: use square brackets to indicate shader sections. il y a 13 ans
vertexbuffer.cpp gpu: add support for triangle strips and fans, and change the DrawElement il y a 13 ans
vertexbuffer.h gpu: add support for triangle strips and fans, and change the DrawElement il y a 13 ans