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Sam Hocevar 634e96fa37 tutorial: refresh some tutorial programs to use the init/release entity mechanism. 5 年之前
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01_triangle.cpp doc: update some tutorials to use the new entity init/release mechanism. 5 年之前
01_triangle.lolfx Clean up a lot of shader crap 8 年之前
01_triangle.vcxproj Allow to build without Bullet Physics. 6 年之前
02_cube.cpp tutorial: refresh some tutorial programs to use the init/release entity mechanism. 5 年之前
02_cube.lolfx Clean up a lot of shader crap 8 年之前
02_cube.vcxproj Allow to build without Bullet Physics. 6 年之前
03_noise.cpp doc: update some tutorials to use the new entity init/release mechanism. 5 年之前
03_noise.lolfx Clean up a lot of shader crap 8 年之前
03_noise.vcxproj Allow to build without Bullet Physics. 6 年之前
04_texture.cpp tutorial: refresh some tutorial programs to use the init/release entity mechanism. 5 年之前
04_texture.lolfx Clean up a lot of shader crap 8 年之前
04_texture.vcxproj Allow to build without Bullet Physics. 6 年之前
05_easymesh.cpp tutorial: refresh some tutorial programs to use the init/release entity mechanism. 5 年之前
05_easymesh.lua Easymesh test tuto works with lua, but EzMesh seems broken. 8 年之前
05_easymesh.vcxproj build: fix a few CRLF issues and make .gitattributes more robust. 5 年之前
06_sprite.cpp tutorial: refresh some tutorial programs to use the init/release entity mechanism. 5 年之前
06_sprite.png build: move sample and tutorial files around. 8 年之前
06_sprite.vcxproj Allow to build without Bullet Physics. 6 年之前
07_input.cpp tutorial: refresh some tutorial programs to use the init/release entity mechanism. 5 年之前
07_input.lolfx Clean up a lot of shader crap 8 年之前
07_input.vcxproj Allow to build without Bullet Physics. 6 年之前
08_fbo.cpp tutorial: refresh some tutorial programs to use the init/release entity mechanism. 5 年之前
08_fbo.lolfx Clean up a lot of shader crap 8 年之前
08_fbo.vcxproj Allow to build without Bullet Physics. 6 年之前
09_sound.cpp tutorial: refresh some tutorial programs to use the init/release entity mechanism. 5 年之前
09_sound.vcxproj tutorial: add a VS project for the sound tutorial. 5 年之前
11_fractal.cpp tutorial: refresh some tutorial programs to use the init/release entity mechanism. 5 年之前
11_fractal.lolfx tutorial: fix tutorial 11 (fractal) 8 年之前
11_fractal.vcxproj Allow to build without Bullet Physics. 6 年之前
12_distance.lolfx Clean up a lot of shader crap 8 年之前
12_texture_to_screen.lolfx Clean up a lot of shader crap 8 年之前
12_voronoi.cpp input: start implementing controller features directly in the input device. 5 年之前
12_voronoi.lolfx Clean up a lot of shader crap 8 年之前
12_voronoi.vcxproj Allow to build without Bullet Physics. 6 年之前
12_voronoi_distance.lolfx Clean up a lot of shader crap 8 年之前
12_voronoi_setup.lolfx Clean up a lot of shader crap 8 年之前
13_shader_builder.cpp Use smart pointers in a lot of the rendering code. 6 年之前
13_shader_builder.vcxproj build: fix a few CRLF issues and make .gitattributes more robust. 5 年之前
14_lua.cpp doc: rename a few tutorials to remove “lol” from their names. 5 年之前
14_lua.lua doc: rename a few tutorials to remove “lol” from their names. 5 年之前
14_lua.vcxproj build: fix a few CRLF issues and make .gitattributes more robust. 5 年之前
15_gui.cpp doc: rename a few tutorials to remove “lol” from their names. 5 年之前
15_gui.vcxproj build: fix a few CRLF issues and make .gitattributes more robust. 5 年之前
16_movie.cpp tutorial: nicer example for the GIF generation. 6 年之前
16_movie.vcxproj doc: add missing vcxproj for the movie tutorial. 5 年之前
Makefile.am doc: rename a few tutorials to remove “lol” from their names. 5 年之前