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Guillaume Bittoun 69f8065d47 avl_tree: final bug fix… so far :s 11 лет назад
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application build: remove dead PS3 code. 10 лет назад
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
bullet build: remove dead PS3 code. 10 лет назад
data build: reorganise automake build system. 13 лет назад
debug scene: remove functions that aren’t that useful. 10 лет назад
easymesh Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
gpu build: remove the LolFx and the EasyMesh compilers for now. 10 лет назад
image base: minor variable renaming. 10 лет назад
input input: tweak warning messages. 10 лет назад
lol avl_tree: final bug fix… so far :s 10 лет назад
lua build: remove dead PS3 code. 10 лет назад
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10 лет назад
mesh Added various stuff 10 лет назад
platform build: remove dead PS3 code. 10 лет назад
sys sys: fix a link error on Win32. 10 лет назад
t woops ! bad test 10 лет назад
Makefile.am misc: lots of compilation fixes for Visual Studio (related to mediocre 10 лет назад
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
camera.cpp Fixed some stuff and added some small tweaks 10 лет назад
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
dict.cpp base: some Windows compilation fixes. 10 лет назад
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
entity.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
font.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.lolfx scene: start working on the scene class reorganisation. 10 лет назад
light.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolcore.vcxproj misc: lots of compilation fixes for Visual Studio (related to mediocre 10 лет назад
lolcore.vcxproj.filters misc: lots of compilation fixes for Visual Studio (related to mediocre 10 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolgl.h build: remove dead PS3 code. 10 лет назад
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sample.cpp build: remove dead PS3 code. 10 лет назад
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
scene.cpp build: some PS4 compilation fixes. 10 лет назад
scene.h scene: remove functions that aren’t that useful. 10 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
text.cpp base: more lowercase shit. 10 лет назад
text.h Added some shit in controller and text 10 лет назад
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 10 лет назад
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
utils.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
video.cpp build: remove dead PS3 code. 10 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
world.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
worldentity.cpp Fixed some stuff and added some small tweaks 10 лет назад
worldentity.h Fixed some stuff and added some small tweaks 10 лет назад