Lolbot af53a69eb7 fixed 9 files out of 506: il y a 8 ans
..
3rdparty imgui: update submodule to a cleaner branch. il y a 8 ans
application build: refactor autotools files for out-of-tree builds. il y a 8 ans
audio audio: minimal streaming API il y a 8 ans
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. il y a 8 ans
data build: refactor autotools files for out-of-tree builds. il y a 8 ans
debug zepto8: add a Visual Studio project. il y a 8 ans
easymesh - ImGUI is now operational again il y a 8 ans
engine Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 il y a 8 ans
gpu fixed 9 files out of 506: il y a 8 ans
image sys: make a few functions lowercase. il y a 8 ans
input misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
lol fixed 9 files out of 506: il y a 8 ans
lolua lua: replace lol::LuaState with the original lua_State il y a 8 ans
math math: allow to create real numbers from long doubles il y a 8 ans
mesh fixed 9 files out of 506: il y a 8 ans
platform audio: reorganise files il y a 8 ans
sys Moving entire timer code in timer.h il y a 8 ans
t math: allow to create real numbers from long doubles il y a 8 ans
Makefile.am build: fix imgui example on Linux il y a 8 ans
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. il y a 8 ans
camera.h engine: move some files around. il y a 8 ans
commandstack.h base: clean up and refactor containers. il y a 8 ans
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. il y a 8 ans
dict.h engine: move some files around. il y a 8 ans
eglapp.cpp audio: reorganise files il y a 8 ans
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
emitter.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
emitter.h engine: move some files around. il y a 8 ans
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: il y a 8 ans
font.h engine: move some files around. il y a 8 ans
forge.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
gradient.cpp Scene stuff is back to non-static logic with a few tricks il y a 8 ans
gradient.h engine: move some files around. il y a 8 ans
gradient.lolfx Clean up a lot of shader crap il y a 8 ans
light.cpp Scene stuff is back to non-static logic with a few tricks il y a 8 ans
light.h engine: move some files around. il y a 8 ans
lol-core.vcxproj build: fix imgui example on Linux il y a 8 ans
lol-core.vcxproj.filter build: fix Windows build and LolFx generation il y a 8 ans
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
lolgl.h build: refactor autotools files for out-of-tree builds. il y a 8 ans
lolimgui.cpp fixed 9 files out of 506: il y a 8 ans
lolimgui.h fixed 9 files out of 506: il y a 8 ans
messageservice.cpp base: clean up and refactor containers. il y a 8 ans
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. il y a 8 ans
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
platform.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
profiler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
scene.cpp build: add path to lolfx resource names il y a 8 ans
scene.h scene: add Scene::pre_render and post_render il y a 8 ans
sprite.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
sprite.h engine: move some files around. il y a 8 ans
text.cpp misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
text.h engine: move some files around. il y a 8 ans
textureimage-private.h Split Tileset in TextureImage -> Tileset il y a 8 ans
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. il y a 8 ans
textureimage.h engine: move some files around. il y a 8 ans
tiler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. il y a 8 ans
tileset.h tileset: rename AddTile() to define_tile(). il y a 8 ans
utils.h misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
video.cpp build: refactor autotools files for out-of-tree builds. il y a 8 ans
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans