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3rdparty
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imgui: update submodule to a cleaner branch.
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8 лет назад |
application
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build: refactor autotools files for out-of-tree builds.
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8 лет назад |
audio
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audio: minimal streaming API
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8 лет назад |
base
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build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions.
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8 лет назад |
data
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build: refactor autotools files for out-of-tree builds.
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8 лет назад |
debug
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zepto8: add a Visual Studio project.
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8 лет назад |
easymesh
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- ImGUI is now operational again
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8 лет назад |
engine
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Crash fix: first call to TickGame must not occur before TickDraw. referencing #3
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8 лет назад |
gpu
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fixed 9 files out of 506:
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8 лет назад |
image
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sys: make a few functions lowercase.
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8 лет назад |
input
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misc: some cleanup in files, including UTF-8 BOM.
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8 лет назад |
lol
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fixed 9 files out of 506:
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8 лет назад |
lolua
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lua: replace lol::LuaState with the original lua_State
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8 лет назад |
math
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math: allow to create real numbers from long doubles
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8 лет назад |
mesh
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fixed 9 files out of 506:
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8 лет назад |
platform
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audio: reorganise files
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8 лет назад |
sys
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Moving entire timer code in timer.h
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8 лет назад |
t
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math: allow to create real numbers from long doubles
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8 лет назад |
Makefile.am
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build: fix imgui example on Linux
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8 лет назад |
camera.cpp
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Remove Xbox 360 support, too much stuff no longer compiles.
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8 лет назад |
camera.h
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engine: move some files around.
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8 лет назад |
commandstack.h
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base: clean up and refactor containers.
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8 лет назад |
dict.cpp
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Remove Xbox 360 support, too much stuff no longer compiles.
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8 лет назад |
dict.h
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engine: move some files around.
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8 лет назад |
eglapp.cpp
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audio: reorganise files
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8 лет назад |
eglapp.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 лет назад |
emitter.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 лет назад |
emitter.h
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engine: move some files around.
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8 лет назад |
font.cpp
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MultiScene: Phase 1: g_scene removal and conversion to Scene::
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8 лет назад |
font.h
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engine: move some files around.
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8 лет назад |
forge.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 лет назад |
forge.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 лет назад |
gradient.cpp
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Scene stuff is back to non-static logic with a few tricks
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8 лет назад |
gradient.h
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engine: move some files around.
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8 лет назад |
gradient.lolfx
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Clean up a lot of shader crap
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8 лет назад |
light.cpp
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Scene stuff is back to non-static logic with a few tricks
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8 лет назад |
light.h
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engine: move some files around.
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8 лет назад |
lol-core.vcxproj
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build: fix imgui example on Linux
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8 лет назад |
lol-core.vcxproj.filter
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build: fix Windows build and LolFx generation
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8 лет назад |
loldebug.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 лет назад |
lolgl.h
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build: refactor autotools files for out-of-tree builds.
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8 лет назад |
lolimgui.cpp
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fixed 9 files out of 506:
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8 лет назад |
lolimgui.h
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fixed 9 files out of 506:
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8 лет назад |
messageservice.cpp
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base: clean up and refactor containers.
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8 лет назад |
messageservice.h
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Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
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8 лет назад |
numeric.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 лет назад |
platform.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 лет назад |
platform.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 лет назад |
profiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 лет назад |
profiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 лет назад |
scene.cpp
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build: add path to lolfx resource names
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8 лет назад |
scene.h
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scene: add Scene::pre_render and post_render
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8 лет назад |
sprite.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 лет назад |
sprite.h
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engine: move some files around.
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8 лет назад |
text.cpp
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misc: some cleanup in files, including UTF-8 BOM.
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8 лет назад |
text.h
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engine: move some files around.
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8 лет назад |
textureimage-private.h
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Split Tileset in TextureImage -> Tileset
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8 лет назад |
textureimage.cpp
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gpu: remove 1200 lines of old DirectX 9 code.
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8 лет назад |
textureimage.h
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engine: move some files around.
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8 лет назад |
tiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 лет назад |
tiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 лет назад |
tileset.cpp
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gpu: remove 1200 lines of old DirectX 9 code.
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8 лет назад |
tileset.h
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tileset: rename AddTile() to define_tile().
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8 лет назад |
utils.h
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misc: some cleanup in files, including UTF-8 BOM.
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8 лет назад |
video.cpp
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build: refactor autotools files for out-of-tree builds.
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8 лет назад |
video.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 лет назад |