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debug
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build: start adding Xbox 360 configuration settings to the VS projects.
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14 年之前 |
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image
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image: add a GDI+ loader.
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14 年之前 |
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lol
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lolunit: rename a few methods for consistency.
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14 年之前 |
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platform
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core: remove spurious dependency between androidapp.cpp and monsterz.
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14 年之前 |
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shader
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shader: factor the uniform handling logic into platform-independent methods
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14 年之前 |
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Makefile.am
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image: add a GDI+ loader.
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14 年之前 |
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audio.cpp
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build: fix Win64 compilation with mingw64, using an updated SDL build.
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14 年之前 |
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audio.h
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core: fix include guard naming scheme.
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14 年之前 |
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bitfield.h
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core: fix include guard naming scheme.
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14 年之前 |
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core.h
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core: start working on a "real" class for arbitrarily sized floats.
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14 年之前 |
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dict.cpp
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osx: automake does not support .mm files yet, so rename ios-image.mm back
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14 年之前 |
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dict.h
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osx: automake does not support .mm files yet, so rename ios-image.mm back
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14 年之前 |
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eglapp.cpp
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core: rename vec2i to ivec2 etc. to better match GLSL.
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14 年之前 |
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eglapp.h
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core: rename vec2i to ivec2 etc. to better match GLSL.
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14 年之前 |
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emitter.cpp
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emitter: fix wrong velocity value computation in the particles.
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14 年之前 |
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emitter.h
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tileset: replace the Tiler ID system with real TileSet objects. The only
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14 年之前 |
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entity.cpp
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core: get rid of now useless <cstdio> includes.
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14 年之前 |
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entity.h
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core: fix include guard naming scheme.
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14 年之前 |
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font.cpp
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core: more vec?i -> ?veci renames.
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14 年之前 |
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font.h
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core: more vec?i -> ?veci renames.
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14 年之前 |
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forge.cpp
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Put everything in the "lol" namespace. Better late than never.
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15 年之前 |
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forge.h
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core: fix include guard naming scheme.
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14 年之前 |
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gradient.cpp
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osx: link with the proper OpenGL libraries on OS X.
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14 年之前 |
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gradient.h
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render: add a Gradient class that will be used for dithering later.
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14 年之前 |
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half.cpp
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core: handle denormal halfs properly on the PS3; it's denormal floats that
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14 年之前 |
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half.h
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core: reactivate half denormals for the PS3.
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14 年之前 |
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hash.cpp
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Put everything in the "lol" namespace. Better late than never.
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15 年之前 |
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hash.h
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core: fix include guard naming scheme.
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14 年之前 |
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input.cpp
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core: more vec?i -> ?veci renames.
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14 年之前 |
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input.h
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core: more vec?i -> ?veci renames.
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14 年之前 |
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layer.cpp
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core: more vec?i -> ?veci renames.
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14 年之前 |
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layer.h
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core: fix include guard naming scheme.
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14 年之前 |
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log.cpp
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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14 年之前 |
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log.h
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core: a few compilation fixes for non-GCC compilers.
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14 年之前 |
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loldebug.h
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build: put debug stuff and shader stuff in subdirectories.
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14 年之前 |
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lolgl.h
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osx: link with the proper OpenGL libraries on OS X.
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14 年之前 |
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map.cpp
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debug: only print the layer and map errors once.
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14 年之前 |
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map.h
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core: fix include guard naming scheme.
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14 年之前 |
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matrix.cpp
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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14 年之前 |
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matrix.h
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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14 年之前 |
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numeric.h
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core: don't explicitly use std:: prefix when the platform may not
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14 年之前 |
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platform.cpp
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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14 年之前 |
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platform.h
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ui: add a Platform class to query information about the current platform.
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14 年之前 |
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profiler.cpp
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core: get rid of now useless <cstdio> includes.
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14 年之前 |
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profiler.h
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core: fix include guard naming scheme.
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14 年之前 |
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real.cpp
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core: add exp() for real numbers and fix the == operator.
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14 年之前 |
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real.h
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core: add exp() for real numbers and fix the == operator.
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14 年之前 |
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sample.cpp
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build: fix Win64 compilation with mingw64, using an updated SDL build.
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14 年之前 |
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sample.h
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core: fix include guard naming scheme.
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14 年之前 |
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sampler.cpp
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Put everything in the "lol" namespace. Better late than never.
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15 年之前 |
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sampler.h
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core: fix include guard naming scheme.
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14 年之前 |
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scene.cpp
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osx: link with the proper OpenGL libraries on OS X.
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14 年之前 |
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scene.h
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core: more vec?i -> ?veci renames.
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14 年之前 |
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sprite.cpp
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core: more vec?i -> ?veci renames.
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14 年之前 |
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sprite.h
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core: add a Sprite class to try to factor some common logic currently
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14 年之前 |
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text.cpp
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core: more vec?i -> ?veci renames.
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14 年之前 |
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text.h
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core: more vec?i -> ?veci renames.
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14 年之前 |
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ticker.cpp
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core: get rid of now useless <cstdio> includes.
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14 年之前 |
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ticker.h
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core: fix include guard naming scheme.
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14 年之前 |
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tiler.cpp
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core: rename vec2i to ivec2 etc. to better match GLSL.
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14 年之前 |
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tiler.h
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core: rename vec2i to ivec2 etc. to better match GLSL.
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14 年之前 |
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tileset.cpp
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build: start adding Xbox 360 configuration settings to the VS projects.
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14 年之前 |
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tileset.h
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core: more vec?i -> ?veci renames.
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14 年之前 |
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timer.cpp
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build: start adding Xbox 360 configuration settings to the VS projects.
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14 年之前 |
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timer.h
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core: fix include guard naming scheme.
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14 年之前 |
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trig.cpp
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core: fix a bug on the PS3 version of lol_sin().
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14 年之前 |
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trig.h
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core: start implementing optimised trigonometry functions for PS3 and x86.
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14 年之前 |
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video.cpp
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build: start adding Xbox 360 configuration settings to the VS projects.
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14 年之前 |
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video.h
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core: rename vec2i to ivec2 etc. to better match GLSL.
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14 年之前 |
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world.cpp
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core: get rid of now useless <cstdio> includes.
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14 年之前 |
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world.h
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core: fix include guard naming scheme.
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14 年之前 |
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worldentity.cpp
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core: get rid of now useless <cstdio> includes.
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14 年之前 |
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worldentity.h
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core: more vec?i -> ?veci renames.
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14 年之前 |