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Sam Hocevar 12f5cecbb9 core: minor cosmetic fix. 10 лет назад
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application Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 лет назад
bullet Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
data build: reorganise automake build system. 13 лет назад
debug engine: move some files around. 10 лет назад
easymesh Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
engine misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
gpu build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 лет назад
image build: fix issues with SDL detection on 32-bit systems. 10 лет назад
input misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
lol build: compilation fixes for Visual Studio. 10 лет назад
lolua misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
lua Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
math math: add τ (tau) to the list of maths constants. 10 лет назад
mesh misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
platform Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
sys build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 лет назад
t Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
Makefile.am engine: move some files around. 10 лет назад
audio.cpp build: fix issues with SDL detection on 32-bit systems. 10 лет назад
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
camera.h engine: move some files around. 10 лет назад
commandstack.h base: clean up and refactor containers. 10 лет назад
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
dict.h engine: move some files around. 10 лет назад
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
emitter.h engine: move some files around. 10 лет назад
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 лет назад
font.h engine: move some files around. 10 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
gradient.h engine: move some files around. 10 лет назад
gradient.lolfx scene: start working on the scene class reorganisation. 10 лет назад
light.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
light.h engine: move some files around. 10 лет назад
lolcore.vcxproj Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
lolcore.vcxproj.filters engine: move some files around. 10 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolgl.h build: use <GL/glew.h> instead of <glew.h>. 10 лет назад
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
messageservice.cpp base: clean up and refactor containers. 10 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sample.cpp core: minor cosmetic fix. 10 лет назад
sample.h engine: move some files around. 10 лет назад
sampler.cpp sampler: add a few sanity checks to sampler. 10 лет назад
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
scene.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 лет назад
scene.h misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sprite.h engine: move some files around. 10 лет назад
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
text.h engine: move some files around. 10 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 лет назад
textureimage.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 лет назад
textureimage.h engine: move some files around. 10 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tileset.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 лет назад
tileset.h tileset: rename AddTile() to define_tile(). 10 лет назад
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
video.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад