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Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. 11 年前
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benchmark misc: fix some coding errors found by Coverity. 8 年前
data shiny*.lolfx : light reflect FIX 8 年前
generated Light : Added Type SfEnum. 8 年前
javascript tweak 8 年前
math lolremez: move LolRemez out of the engine, it's really too specific. 8 年前
physics assert on non-handled raycast. 8 年前
sandbox build: reorganise automake build system. 11 年前
unit test: remove isnan() unit tests because we can't rely on that function. 8 年前
xolotl gpu: move more platform-specific code from Video to Render. 11 年前
Makefile.am mishap in MeshViewer makefile 8 年前
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 12 年前
benchsuite.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 年前
btphystest.cpp scene: fix light object usage in various demos and example programs. 8 年前
btphystest.h btphystest : InitApp delay 8 年前
btphystest.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 年前
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 年前
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 8 年前
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 8 年前
meshviewer.cpp shiny*.lolfx : light reflect FIX 8 年前
meshviewer.em.html meshviewer html version now uses cookies to autosave command. 8 年前
meshviewer.index.html MVWeb tweak 8 年前
meshviewer.nacl.html MVWeb tweak 8 年前
meshviewer.nacl.nmf meshviewer files name straightening 8 年前
meshviewer.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 年前
nacl_phystest.cpp scene: fix light object usage in various demos and example programs. 8 年前
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 8 年前
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 8 年前
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 8 年前
physicobject.h btPhystest fixup 8 年前
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 8 年前
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 8 年前
scenesetup-parser.y Light : Added Type SfEnum. 8 年前
scenesetup-scanner.l MViewer : Added Light & axis gizmo 8 年前
scenesetup.cpp MViewer : Added Light & axis gizmo 8 年前
scenesetup.h MViewer : Added Light & axis gizmo 8 年前
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 8 年前
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年前
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年前
testsuite.cpp base: implement UNUSED() macro and put it here and there. 12 年前
testsuite.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 年前