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Sam Hocevar 6c9c8e547e build: renormalise a lot of files. 12 jaren geleden
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Physics the stupidest idea of the day : the cube light, specular still missing. 12 jaren geleden
benchmark core: make timers second-based rather than millisecond-based. 12 jaren geleden
data test: add simple unit tests for image loading. 13 jaren geleden
math build: renormalise a lot of files. 12 jaren geleden
sandbox build: fixes for out-of-tree builds, and get rid of 12 jaren geleden
unit core: we can now set Map elements using simply map[foo] = bar, no need for 12 jaren geleden
xolotl build: fixes for out-of-tree builds, and get rid of 12 jaren geleden
BtPhysTest.cpp fixed 23 files out of 277: 12 jaren geleden
BtPhysTest.h fixed 23 files out of 277: 12 jaren geleden
BtPhysTest.vcxproj build: renormalise a lot of files. 12 jaren geleden
BtPhysTest.vcxproj.filters Fixed Entity::TickGame log flood. 12 jaren geleden
Makefile.am core: we can now set Map elements using simply map[foo] = bar, no need for 12 jaren geleden
PhysicObject.h Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour. 12 jaren geleden
benchsuite.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 jaren geleden
benchsuite.vcxproj build: renormalise a lot of files. 12 jaren geleden
testsuite.cpp test: use SDLmain for the testsuite, too. 12 jaren geleden
testsuite.vcxproj build: renormalise a lot of files. 12 jaren geleden