Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.
Sam Hocevar c4df7f7f91 nx: ensure projects that use OpenGL compile properly. 6 лет назад
..
3rdparty Start porting the engine to the Nintendo Switch. 6 лет назад
application sdl: display GL context version upon creation. 6 лет назад
audio audio: fix build with SDL_Mixer disabled. 6 лет назад
base emscripten: log to stdout instead of stderr. 6 лет назад
data build: refactor autotools files for out-of-tree builds. 9 лет назад
debug entity: add a flag system. 6 лет назад
easymesh easymesh: comment out a lot of code that was just causing compilation warnings 6 лет назад
engine ticker: better mechanism for entity init/release. 6 лет назад
gpu nx: ensure projects that use OpenGL compile properly. 6 лет назад
image image: port FFmpeg encoder to the new API to stop calling deprecated functions. 6 лет назад
lol nx: ensure projects that use OpenGL compile properly. 6 лет назад
lolua Switch to upstream Lua master branch. 7 лет назад
math math: implement <<(ostream &, real). 6 лет назад
mesh Fix a crash on exit caused by shader deletion. 6 лет назад
private nx: ensure projects that use OpenGL compile properly. 6 лет назад
sys Fix all visible compilation warnings in Visual Studio. 6 лет назад
t Add NX64 platform to projects. 6 лет назад
ui Start porting the engine to the Nintendo Switch. 6 лет назад
Makefile.am build: remove built-in bullet compilation on Linux. 6 лет назад
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 лет назад
camera.h Another lowercase switching frenzy, because why not. 7 лет назад
commandstack.h base: clean up and refactor containers. 9 лет назад
emitter.cpp entity: add a flag system. 6 лет назад
emitter.h entity: add a flag system. 6 лет назад
font.cpp entity: add a flag system. 6 лет назад
font.h entity: add a flag system. 6 лет назад
gradient.cpp entity: add a flag system. 6 лет назад
gradient.h Use smart pointers in a lot of the rendering code. 6 лет назад
gradient.lolfx Clean up a lot of shader crap 9 лет назад
light.cpp engine: start working on a tickable object, cleaner than entities. 6 лет назад
light.h Another lowercase switching frenzy, because why not. 7 лет назад
lol-core.vcxproj Start porting the engine to the Nintendo Switch. 6 лет назад
lol-core.vcxproj.filters RIP lol::Controller and lol::InputProfile ⚰️ LOL 6 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
lolgl.h nx: ensure projects that use OpenGL compile properly. 6 лет назад
messageservice.cpp Various emscripten compilation fixes. 7 лет назад
messageservice.h RIP lol::String ⚰️ LOL 8 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
profiler.cpp Rename lol::Timer to lol::timer. Because. 8 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
scene.cpp entity: add a flag system. 6 лет назад
scene.h entity: add a flag system. 6 лет назад
sprite.cpp entity: add a flag system. 6 лет назад
sprite.h Another lowercase switching frenzy, because why not. 7 лет назад
text.cpp entity: add a flag system. 6 лет назад
text.h entity: add a flag system. 6 лет назад
textureimage-private.h RIP lol::String ⚰️ LOL 8 лет назад
textureimage.cpp entity: add a flag system. 6 лет назад
textureimage.h entity: add a flag system. 6 лет назад
tileset.cpp entity: add a flag system. 6 лет назад
tileset.h entity: add a flag system. 6 лет назад
utils.h Get rid of numerous uses of lol::String. 8 лет назад
video.cpp Allow to resize the SDL window and propagate changes to the scene. 7 лет назад
video.h Allow to resize the SDL window and propagate changes to the scene. 7 лет назад