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Sam Hocevar c5a3d4873b image: port the DBS dithering method and remove a few dead files. 10 年之前
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application base: break the main loop apart for the emscripten port. 11 年之前
base Added better Custom string support for safe enum 8 年之前
bullet bullet: fix a very verbose C++11 warning. 8 年之前
data build: reorganise automake build system. 11 年之前
debug scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
easymesh Merge branch 'master' into scenegraph 8 年之前
generated math: remove some vector constants that were a bit too specific. 8 年之前
gpu image: add an optional Imlib2 codec, prepare for float32 images, make the 8 年之前
image image: port the DBS dithering method and remove a few dead files. 8 年之前
input Added bunch of stuff on threads and images. 8 年之前
lol image: port the DBS dithering method and remove a few dead files. 8 年之前
lua build: some PS4 build fixes. 8 年之前
math Added tostring to vectors, similar to printf, but with tostring. 8 年之前
mesh Merge branch 'master' into scenegraph 8 年之前
platform scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
sys Merge branch 'master' into scenegraph 8 年之前
Makefile.am image: port the DBS dithering method and remove a few dead files. 8 年之前
audio.cpp add methods to Audio class to mute/unmute and change volume per channel 8 年之前
audio.h add methods to Audio class to mute/unmute and change volume per channel 8 年之前
camera.cpp scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
camera.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
commandstack.h base: make the safe enums slightly safer. :-) 8 年之前
core.h engine: remove dead code. 8 年之前
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 年之前
dict.h build: fix the WTFPL site URL in all code comments. 12 年之前
eglapp.cpp input: Removed previous input system 8 年之前
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 年之前
emitter.cpp scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
emitter.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
entity.cpp scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
entity.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
font.cpp scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
font.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
forge.cpp build: fix the WTFPL site URL in all code comments. 12 年之前
forge.h base: prevent instantiation of several static-only classes. 11 年之前
gradient.cpp scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
gradient.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
gradient.lolfx scene: start working on the scene class reorganisation. 8 年之前
light.cpp scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
light.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
lolcore.vcxproj image: port the DBS dithering method and remove a few dead files. 8 年之前
lolcore.vcxproj.filters image: port the DBS dithering method and remove a few dead files. 8 年之前
loldebug.h build: fix the WTFPL site URL in all code comments. 12 年之前
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 年之前
messageservice.cpp base: make the safe enums slightly safer. :-) 8 年之前
messageservice.h base: make the safe enums slightly safer. :-) 8 年之前
numeric.h String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 8 年之前
platform.cpp build: fix the WTFPL site URL in all code comments. 12 年之前
platform.h base: prevent instantiation of several static-only classes. 11 年之前
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 年之前
profiler.h base: prevent instantiation of several static-only classes. 11 年之前
sample.cpp audio: report SDL mixer loading errors. 11 年之前
sample.h audio: add Sampler::LoopSample(). 11 年之前
sampler.cpp audio: add Sampler::LoopSample(). 11 年之前
sampler.h audio: add Sampler::LoopSample(). 11 年之前
scene.cpp image: add Convolution() method, with optimisation for separable filters. 8 年之前
scene.h Merge branch 'master' into scenegraph 8 年之前
sprite.cpp scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
sprite.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
text.cpp scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
text.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
ticker.cpp base: fix some typos that prevented disabling asserts. 8 年之前
ticker.h base: prevent instantiation of several static-only classes. 11 年之前
tiler.cpp Added bunch of stuff on threads and images. 8 年之前
tiler.h Added bunch of stuff on threads and images. 8 年之前
tileset.cpp image: add Convolution() method, with optimisation for separable filters. 8 年之前
tileset.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
utils.h base: port all existing codebase to safe enums where absolutely required. 8 年之前
video.cpp Added Flat debugrendermode 8 年之前
video.h Added Flat debugrendermode 8 年之前
world.cpp lua: print the actual panic message before dumping a callstack. 11 年之前
world.h lua: add support for lua/init.lua in a global World object and give 11 年之前
worldentity.cpp scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前
worldentity.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 年之前