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Sam Hocevar c69e487dfc gpu: do not use GLEW on OS X until we are sure that the version we detected 13 anni fa
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application nacl: NaCl binaries no longer need a modified main() to work, the NaCl 13 anni fa
bullet build: fix shitloads of warnings. 13 anni fa
data build: add a common.am include file and a "make lolcheck" target that does 13 anni fa
debug debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 anni fa
easymesh easymesh: use "ato" for torus, because "at" is already for triangle. 13 anni fa
generated easymesh: use "ato" for torus, because "at" is already for triangle. 13 anni fa
gpu gpu: do not use GLEW on OS X until we are sure that the version we detected 13 anni fa
image build: tweak everything to allow building with SDL on the Raspberry Pi. 13 anni fa
input input: some refactoring in the action bindings. 13 anni fa
lol core: use "f128" as the long double prefix for vectors, even if it's 13 anni fa
math math: refactor real number constant declarations so that they are only 13 anni fa
platform build: fix shitloads of warnings. 13 anni fa
thread xbox: start working on an Xbox/Direct3D port. 13 anni fa
Makefile.am build: "make generated" now recursively rebuilds all flex/bison targets. 13 anni fa
array.h core: implement Array::Resize() to forcibly set the size of an array. 13 anni fa
audio.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. 13 anni fa
audio.h core: fix include guard naming scheme. 14 anni fa
bitfield.h core: fix include guard naming scheme. 14 anni fa
camera.cpp So Character Controller works with a lazy camera logic. 13 anni fa
camera.h So Character Controller works with a lazy camera logic. 13 anni fa
core.h build: switch the Android native build rules to autoconf; still a bit rough 13 anni fa
dict.cpp xbox: start working on an Xbox/Direct3D port. 13 anni fa
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 14 anni fa
eglapp.cpp build: fix shitloads of warnings. 13 anni fa
eglapp.h core: on the Raspberry Pi, use the proprietary graphics library instead of 13 anni fa
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 anni fa
emitter.h core: tick methods now use seconds, like any sane system. 13 anni fa
entity.cpp core: fix a few build warnings and remove useless operators from the 13 anni fa
entity.h fixed 23 files out of 277: 13 anni fa
font.cpp core: tick methods now use seconds, like any sane system. 13 anni fa
font.h core: tick methods now use seconds, like any sane system. 13 anni fa
forge.cpp Put everything in the "lol" namespace. Better late than never. 15 anni fa
forge.h core: fix include guard naming scheme. 14 anni fa
gradient.cpp gpu: convert the gradient shader to a LolFx effect file. 13 anni fa
gradient.h core: tick methods now use seconds, like any sane system. 13 anni fa
gradient.lolfx gpu: convert the gradient shader to a LolFx effect file. 13 anni fa
hash.cpp Put everything in the "lol" namespace. Better late than never. 15 anni fa
hash.h core: fix include guard naming scheme. 14 anni fa
layer.cpp core: fix a few build warnings and remove useless operators from the 13 anni fa
layer.h core: fix include guard naming scheme. 14 anni fa
log.cpp android: simplify the logger code. 13 anni fa
log.h android: simplify the logger code. 13 anni fa
lolcore.vcxproj debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 anni fa
lolcore.vcxproj.filters debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 anni fa
loldebug.h debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 anni fa
lolgl.h osx: link with the proper OpenGL libraries on OS X. 14 anni fa
map.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 anni fa
map.h core: fix include guard naming scheme. 14 anni fa
numeric.h fixed 23 files out of 277: 13 anni fa
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 anni fa
platform.h ui: add a Platform class to query information about the current platform. 14 anni fa
profiler.cpp core: make timers second-based rather than millisecond-based. 13 anni fa
profiler.h core: fix include guard naming scheme. 14 anni fa
sample.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. 13 anni fa
sample.h core: tick methods now use seconds, like any sane system. 13 anni fa
sampler.cpp Put everything in the "lol" namespace. Better late than never. 15 anni fa
sampler.h core: fix include guard naming scheme. 14 anni fa
scene.cpp gpu: get rid of the inline 2D shader and create "tile.lolfx". 13 anni fa
scene.h core: move some of the camera view logic from the Video class to the 13 anni fa
sprite.cpp core: tick methods now use seconds, like any sane system. 13 anni fa
sprite.h core: tick methods now use seconds, like any sane system. 13 anni fa
text.cpp core: tick methods now use seconds, like any sane system. 13 anni fa
text.h core: tick methods now use seconds, like any sane system. 13 anni fa
ticker.cpp debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 13 anni fa
ticker.h core: try to merge Ticker and Emcee. Still not very good. 14 anni fa
tiler.cpp core: allow each blitted tile to be stretched differently. 13 anni fa
tiler.h core: allow each blitted tile to be stretched differently. 13 anni fa
tileset.cpp build: fix shitloads of warnings. 13 anni fa
tileset.h core: tick methods now use seconds, like any sane system. 13 anni fa
timer.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. 13 anni fa
timer.h core: make timers second-based rather than millisecond-based. 13 anni fa
video.cpp gpu: remove support for the accumulation buffer, it's deprecated anyway. 13 anni fa
video.h gpu: document and tweak some class declarations. 13 anni fa
world.cpp core: tick methods now use seconds, like any sane system. 13 anni fa
world.h core: tick methods now use seconds, like any sane system. 13 anni fa
worldentity.cpp fixed 23 files out of 277: 13 anni fa
worldentity.h Small WorldEntity tweaks. 13 anni fa