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Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. il y a 10 ans
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application base: break the main loop apart for the emscripten port. il y a 12 ans
base base: fix a debug message queue crash and add Unicode support on Windows. il y a 8 ans
bullet build: some PS4 build fixes. il y a 8 ans
data build: reorganise automake build system. il y a 12 ans
debug Added debug stuff il y a 8 ans
easymesh math: remove some vector constants that were a bit too specific. il y a 8 ans
generated math: remove some vector constants that were a bit too specific. il y a 8 ans
gpu misc: some refactoring in texture handling. il y a 8 ans
image color: add some vec4 constants for usual colour names. il y a 8 ans
input Added Mouse scroll as axis. il y a 8 ans
lol misc: some refactoring in texture handling. il y a 8 ans
lua build: some PS4 build fixes. il y a 8 ans
math Added debug stuff il y a 8 ans
mesh misc: some refactoring in texture handling. il y a 8 ans
platform Added Mouse scroll as axis. il y a 8 ans
sys misc: some refactoring in texture handling. il y a 8 ans
Makefile.am Added Portal system to main code base il y a 8 ans
audio.cpp add methods to Audio class to mute/unmute and change volume per channel il y a 8 ans
audio.h add methods to Audio class to mute/unmute and change volume per channel il y a 8 ans
camera.cpp math: add GLSL-inherited degrees() and radians() conversion functions. il y a 8 ans
camera.h Some names tweaks il y a 8 ans
commandstack.h fixed 69 files out of 2739: il y a 8 ans
core.h build: various MSVC compilation fixes. il y a 8 ans
dict.cpp build: lol-build now passes flags to configure, and configure now uses il y a 11 ans
dict.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
eglapp.cpp input: Removed previous input system il y a 8 ans
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). il y a 12 ans
emitter.cpp scene: allow to rotate sprites around the Z axis. il y a 8 ans
emitter.h New year copyright update. il y a 12 ans
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. il y a 8 ans
entity.h Meshviewer FIX + comment rework il y a 8 ans
font.cpp scene: allow to rotate sprites around the Z axis. il y a 8 ans
font.h New year copyright update. il y a 12 ans
forge.cpp build: fix the WTFPL site URL in all code comments. il y a 12 ans
forge.h base: prevent instantiation of several static-only classes. il y a 12 ans
gradient.cpp scene: start working on the scene class reorganisation. il y a 8 ans
gradient.h New year copyright update. il y a 12 ans
gradient.lolfx scene: start working on the scene class reorganisation. il y a 8 ans
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). il y a 11 ans
layer.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
light.cpp Light : Added Type SfEnum. il y a 8 ans
light.h scene: fix light object usage in various demos and example programs. il y a 8 ans
lolcore.vcxproj geomerty cleanup & tweak il y a 8 ans
lolcore.vcxproj.filters geomerty cleanup & tweak il y a 8 ans
loldebug.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. il y a 11 ans
map.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
map.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
messageservice.cpp Build FIX il y a 8 ans
messageservice.h MessageService : Safe Enum added to ensure good usage. il y a 8 ans
numeric.h String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() il y a 8 ans
platform.cpp build: fix the WTFPL site URL in all code comments. il y a 12 ans
platform.h base: prevent instantiation of several static-only classes. il y a 12 ans
profiler.cpp build: fix the WTFPL site URL in all code comments. il y a 12 ans
profiler.h base: prevent instantiation of several static-only classes. il y a 12 ans
sample.cpp audio: report SDL mixer loading errors. il y a 11 ans
sample.h audio: add Sampler::LoopSample(). il y a 12 ans
sampler.cpp audio: add Sampler::LoopSample(). il y a 12 ans
sampler.h audio: add Sampler::LoopSample(). il y a 12 ans
scene.cpp Added Base directory logic similar to File class, with windows only implementation -for now- il y a 8 ans
scene.h Added Base directory logic similar to File class, with windows only implementation -for now- il y a 8 ans
sprite.cpp scene: allow to rotate sprites around the Z axis. il y a 8 ans
sprite.h New year copyright update. il y a 12 ans
text.cpp core: Text constructor now wants a String object. il y a 8 ans
text.h core: Text constructor now wants a String object. il y a 8 ans
ticker.cpp Added Mask & StickyTime to Draw Debug il y a 8 ans
ticker.h base: prevent instantiation of several static-only classes. il y a 12 ans
tiler.cpp Added Base directory logic similar to File class, with windows only implementation -for now- il y a 8 ans
tiler.h Added Base directory logic similar to File class, with windows only implementation -for now- il y a 8 ans
tileset.cpp misc: some refactoring in texture handling. il y a 8 ans
tileset.h misc: some refactoring in texture handling. il y a 8 ans
utils.h base: fix template ambiguity in FindValue(). il y a 8 ans
video.cpp Added Flat debugrendermode il y a 8 ans
video.h Added Flat debugrendermode il y a 8 ans
world.cpp lua: print the actual panic message before dumping a callstack. il y a 11 ans
world.h lua: add support for lua/init.lua in a global World object and give il y a 12 ans
worldentity.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
worldentity.h core: remove deprecated WorldEntity member variables. il y a 8 ans