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Sam Hocevar c9f75a6c3f input: start splitting keyboard, mouse etc. objects пре 6 година
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3rdparty imgui: update submodule to latest docking branch. пре 6 година
application input: start implementing controller features directly in the input device. пре 6 година
audio audio: clean up code. пре 6 година
base Fix all visible compilation warnings in Visual Studio. пре 6 година
data build: refactor autotools files for out-of-tree builds. пре 9 година
debug engine: continue deprecating the entity stuff. пре 6 година
easymesh Various compilation warning and error fixes. пре 6 година
engine ticker: fix a crash upon exit on Windows. пре 6 година
gpu Rename some classes and methods to lowercase. пре 6 година
image Fix all visible compilation warnings in Visual Studio. пре 6 година
lol RIP lol::Controller and lol::InputProfile ⚰️ LOL пре 6 година
lolua Switch to upstream Lua master branch. пре 7 година
math input: remove dead code and more cleanup. пре 6 година
mesh Fix a crash on exit caused by shader deletion. пре 6 година
sys Fix all visible compilation warnings in Visual Studio. пре 6 година
t Remove old feature macros that are no longer relevant nowadays. пре 6 година
ui input: start splitting keyboard, mouse etc. objects пре 6 година
Makefile.am RIP lol::Controller and lol::InputProfile ⚰️ LOL пре 6 година
camera.cpp engine: start working on a tickable object, cleaner than entities. пре 6 година
camera.h Another lowercase switching frenzy, because why not. пре 7 година
commandstack.h base: clean up and refactor containers. пре 9 година
emitter.cpp Another lowercase switching frenzy, because why not. пре 7 година
emitter.h Another lowercase switching frenzy, because why not. пре 7 година
font.cpp engine: start working on a tickable object, cleaner than entities. пре 6 година
font.h engine: get rid of the Dict class (WIP). пре 7 година
gradient.cpp Use smart pointers in a lot of the rendering code. пре 6 година
gradient.h Use smart pointers in a lot of the rendering code. пре 6 година
gradient.lolfx Clean up a lot of shader crap пре 9 година
light.cpp engine: start working on a tickable object, cleaner than entities. пре 6 година
light.h Another lowercase switching frenzy, because why not. пре 7 година
lol-core.vcxproj RIP lol::Controller and lol::InputProfile ⚰️ LOL пре 6 година
lol-core.vcxproj.filters RIP lol::Controller and lol::InputProfile ⚰️ LOL пре 6 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
lolgl.h Various emscripten compilation fixes. пре 7 година
messageservice.cpp Various emscripten compilation fixes. пре 7 година
messageservice.h RIP lol::String ⚰️ LOL пре 8 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
profiler.cpp Rename lol::Timer to lol::timer. Because. пре 8 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
scene.cpp scene: fix regression in primitive rendering. пре 6 година
scene.h Use smart pointers in a lot of the rendering code. пре 6 година
sprite.cpp Another lowercase switching frenzy, because why not. пре 7 година
sprite.h Another lowercase switching frenzy, because why not. пре 7 година
text.cpp engine: start working on a tickable object, cleaner than entities. пре 6 година
text.h Another lowercase switching frenzy, because why not. пре 7 година
textureimage-private.h RIP lol::String ⚰️ LOL пре 8 година
textureimage.cpp engine: start working on a tickable object, cleaner than entities. пре 6 година
textureimage.h Another lowercase switching frenzy, because why not. пре 7 година
tileset.cpp engine: get rid of the Dict class (WIP). пре 7 година
tileset.h engine: get rid of the Dict class (WIP). пре 7 година
utils.h Get rid of numerous uses of lol::String. пре 8 година
video.cpp Allow to resize the SDL window and propagate changes to the scene. пре 7 година
video.h Allow to resize the SDL window and propagate changes to the scene. пре 7 година