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Sam Hocevar d855e72198 win32: the GDI+ byte swapping was wrong; fix that. преди 13 години
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application xbox: start working on an Xbox/Direct3D port. преди 13 години
debug xbox: start working on an Xbox/Direct3D port. преди 13 години
gpu xbox: fix a few problems in the shader handling code; the first tutorial now преди 13 години
image win32: the GDI+ byte swapping was wrong; fix that. преди 13 години
lol math: disable vectors of halfs until we find a way to speed up the build преди 13 години
math math: remove old non-working vector code for the float to half conversion. преди 13 години
platform xbox: fix a few problems in the shader handling code; the first tutorial now преди 13 години
thread xbox: start working on an Xbox/Direct3D port. преди 13 години
Makefile.am build: reorganise math files in a single "math" directory, and get rid of the преди 13 години
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. преди 14 години
audio.h core: fix include guard naming scheme. преди 14 години
bitfield.h core: fix include guard naming scheme. преди 14 години
core.h build: reorganise math files in a single "math" directory, and get rid of the преди 13 години
dict.cpp xbox: start working on an Xbox/Direct3D port. преди 13 години
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back преди 14 години
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. преди 14 години
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in преди 14 години
emitter.cpp core: allow each blitted tile to be stretched differently. преди 13 години
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only преди 14 години
entity.cpp core: prefix Entity members with m_ to avoid accidental shadowing. преди 14 години
entity.h core: prefix Entity members with m_ to avoid accidental shadowing. преди 14 години
font.cpp core: allow each blitted tile to be stretched differently. преди 13 години
font.h core: allow each blitted tile to be stretched differently. преди 13 години
forge.cpp Put everything in the "lol" namespace. Better late than never. преди 15 години
forge.h core: fix include guard naming scheme. преди 14 години
gradient.cpp build: major refactoring of the Win32 and Xbox project files; we now преди 13 години
gradient.h render: add a Gradient class that will be used for dithering later. преди 14 години
hash.cpp Put everything in the "lol" namespace. Better late than never. преди 15 години
hash.h core: fix include guard naming scheme. преди 14 години
input.cpp math: try to implement the magic getter/setter pattern. BREAKS BUILD. преди 14 години
input.h math: rename matrix.h to vector.h and simplify some stuff, especially in преди 14 години
layer.cpp core: more vec?i -> ?veci renames. преди 14 години
layer.h core: fix include guard naming scheme. преди 14 години
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. преди 14 години
log.h core: a few compilation fixes for non-GCC compilers. преди 14 години
loldebug.h build: put debug stuff and shader stuff in subdirectories. преди 14 години
lolgl.h osx: link with the proper OpenGL libraries on OS X. преди 14 години
map.cpp core: allow each blitted tile to be stretched differently. преди 13 години
map.h core: fix include guard naming scheme. преди 14 години
numeric.h core: don't explicitly use std:: prefix when the platform may not преди 14 години
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. преди 14 години
platform.h ui: add a Platform class to query information about the current platform. преди 14 години
profiler.cpp core: get rid of now useless <cstdio> includes. преди 15 години
profiler.h core: fix include guard naming scheme. преди 14 години
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. преди 14 години
sample.h core: fix include guard naming scheme. преди 14 години
sampler.cpp Put everything in the "lol" namespace. Better late than never. преди 15 години
sampler.h core: fix include guard naming scheme. преди 14 години
scene.cpp core: allow each blitted tile to be stretched differently. преди 13 години
scene.h core: allow each blitted tile to be stretched differently. преди 13 години
sprite.cpp core: allow each blitted tile to be stretched differently. преди 13 години
sprite.h core: add a Sprite class to try to factor some common logic currently преди 14 години
text.cpp core: prefix Entity members with m_ to avoid accidental shadowing. преди 14 години
text.h core: more vec?i -> ?veci renames. преди 14 години
ticker.cpp threads: change Queue to a template so that we can manage the element type. преди 14 години
ticker.h core: try to merge Ticker and Emcee. Still not very good. преди 14 години
tiler.cpp core: allow each blitted tile to be stretched differently. преди 13 години
tiler.h core: allow each blitted tile to be stretched differently. преди 13 години
tileset.cpp core: allow each blitted tile to be stretched differently. преди 13 години
tileset.h core: allow each blitted tile to be stretched differently. преди 13 години
timer.cpp xbox: start working on an Xbox/Direct3D port. преди 13 години
timer.h core: fix include guard naming scheme. преди 14 години
video.cpp video: allow to set the default clear color. преди 13 години
video.h video: allow to set the default clear color. преди 13 години
world.cpp core: prefix Entity members with m_ to avoid accidental shadowing. преди 14 години
world.h core: fix include guard naming scheme. преди 14 години
worldentity.cpp core: split vector operations into linear and non-linear so that we can преди 14 години
worldentity.h core: more vec?i -> ?veci renames. преди 14 години