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Sam Hocevar d8aa8b3d06 build: add missing #include directive. 11 лет назад
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application Added Thread classes 10 лет назад
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
bullet build: remove dead PS3 code. 10 лет назад
data build: reorganise automake build system. 13 лет назад
debug image: remove "color" typedef since we already have the "Color" class, and rename a few things. 10 лет назад
easymesh MeshViewer refactor is on good way 10 лет назад
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 лет назад
image image: remove "color" typedef since we already have the "Color" class, and rename a few things. 10 лет назад
input Fix a race condition in the file watcher and a few compilation warnings. 10 лет назад
lol MeshViewer refactor is on good way 10 лет назад
lolua MeshViewer refactor is on good way 10 лет назад
lua Split Tileset in TextureImage -> Tileset 10 лет назад
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10 лет назад
mesh MeshViewer refactor is on good way 10 лет назад
platform Revamped Game/Draw groups to split stuff and help spreading tick 10 лет назад
sys MeshViewer refactor is on good way 10 лет назад
t Brought threads to C++11 10 лет назад
Makefile.am build: move imgui to external/ because it does not really need a complex build system, just one #include. 10 лет назад
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 лет назад
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
dict.cpp base: some Windows compilation fixes. 10 лет назад
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 лет назад
entity.h fixed 36 files out of 4318: 10 лет назад
font.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 лет назад
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.lolfx scene: start working on the scene class reorganisation. 10 лет назад
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 лет назад
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolcore.vcxproj build: move imgui to external/ because it does not really need a complex build system, just one #include. 10 лет назад
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 10 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolgl.h build: remove dead PS3 code. 10 лет назад
lolimgui.cpp MeshViewer refactor is on good way 10 лет назад
lolimgui.h MeshViewer refactor is on good way 10 лет назад
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sample.cpp build: remove dead PS3 code. 10 лет назад
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
scene.cpp MeshViewer refactor is on good way 10 лет назад
scene.h build: add missing #include directive. 10 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
text.cpp base: more lowercase shit. 10 лет назад
text.h Added some shit in controller and text 10 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 лет назад
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 лет назад
textureimage.h Split Tileset in TextureImage -> Tileset 10 лет назад
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 10 лет назад
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tileset.cpp Split Tileset in TextureImage -> Tileset 10 лет назад
tileset.h fixed 36 files out of 4318: 10 лет назад
utils.h Add color var in lua 10 лет назад
video.cpp build: remove dead PS3 code. 10 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
world.cpp 2nd pass on Lua integration. 10 лет назад
world.h 2nd pass on Lua integration. 10 лет назад
worldentity.cpp Fixed some stuff and added some small tweaks 10 лет назад
worldentity.h Fixed some stuff and added some small tweaks 10 лет назад