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Sam Hocevar d8aa8b3d06 build: add missing #include directive. 11 lat temu
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application Added Thread classes 10 lat temu
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 lat temu
bullet build: remove dead PS3 code. 10 lat temu
data build: reorganise automake build system. 13 lat temu
debug image: remove "color" typedef since we already have the "Color" class, and rename a few things. 10 lat temu
easymesh MeshViewer refactor is on good way 10 lat temu
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 lat temu
image image: remove "color" typedef since we already have the "Color" class, and rename a few things. 10 lat temu
input Fix a race condition in the file watcher and a few compilation warnings. 10 lat temu
lol MeshViewer refactor is on good way 10 lat temu
lolua MeshViewer refactor is on good way 10 lat temu
lua Split Tileset in TextureImage -> Tileset 10 lat temu
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10 lat temu
mesh MeshViewer refactor is on good way 10 lat temu
platform Revamped Game/Draw groups to split stuff and help spreading tick 10 lat temu
sys MeshViewer refactor is on good way 10 lat temu
t Brought threads to C++11 10 lat temu
Makefile.am build: move imgui to external/ because it does not really need a complex build system, just one #include. 10 lat temu
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 lat temu
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
dict.cpp base: some Windows compilation fixes. 10 lat temu
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 lat temu
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 lat temu
entity.h fixed 36 files out of 4318: 10 lat temu
font.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 lat temu
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
gradient.lolfx scene: start working on the scene class reorganisation. 10 lat temu
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 lat temu
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
lolcore.vcxproj build: move imgui to external/ because it does not really need a complex build system, just one #include. 10 lat temu
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 10 lat temu
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
lolgl.h build: remove dead PS3 code. 10 lat temu
lolimgui.cpp MeshViewer refactor is on good way 10 lat temu
lolimgui.h MeshViewer refactor is on good way 10 lat temu
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 lat temu
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 lat temu
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
sample.cpp build: remove dead PS3 code. 10 lat temu
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
scene.cpp MeshViewer refactor is on good way 10 lat temu
scene.h build: add missing #include directive. 10 lat temu
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
text.cpp base: more lowercase shit. 10 lat temu
text.h Added some shit in controller and text 10 lat temu
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 lat temu
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 lat temu
textureimage.h Split Tileset in TextureImage -> Tileset 10 lat temu
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 10 lat temu
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
tileset.cpp Split Tileset in TextureImage -> Tileset 10 lat temu
tileset.h fixed 36 files out of 4318: 10 lat temu
utils.h Add color var in lua 10 lat temu
video.cpp build: remove dead PS3 code. 10 lat temu
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
world.cpp 2nd pass on Lua integration. 10 lat temu
world.h 2nd pass on Lua integration. 10 lat temu
worldentity.cpp Fixed some stuff and added some small tweaks 10 lat temu
worldentity.h Fixed some stuff and added some small tweaks 10 lat temu