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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://www.wtfpl.net/ for more details.
  9. //
  10. #if defined HAVE_CONFIG_H
  11. # include "config.h"
  12. #endif
  13. #include "core.h"
  14. #include "lolgl.h"
  15. #if defined _WIN32 && defined USE_D3D9
  16. # define FAR
  17. # define NEAR
  18. # include <d3d9.h>
  19. #elif defined _XBOX
  20. # include <xtl.h>
  21. # undef near /* Fuck Microsoft */
  22. # undef far /* Fuck Microsoft again */
  23. #endif
  24. using namespace std;
  25. namespace lol
  26. {
  27. //
  28. // The IndexBufferData class
  29. // -------------------------
  30. //
  31. class IndexBufferData
  32. {
  33. friend class IndexBuffer;
  34. size_t m_size;
  35. #if defined USE_D3D9
  36. IDirect3DDevice9 *m_dev;
  37. IDirect3DIndexBuffer9 *m_ibo;
  38. #elif defined _XBOX
  39. D3DDevice *m_dev;
  40. D3DIndexBuffer *m_ibo;
  41. #else
  42. GLuint m_ibo;
  43. uint8_t *m_memory;
  44. #endif
  45. };
  46. //
  47. // The IndexBuffer class
  48. // ----------------------
  49. //
  50. IndexBuffer::IndexBuffer(size_t size)
  51. : m_data(new IndexBufferData)
  52. {
  53. m_data->m_size = size;
  54. if (!size)
  55. return;
  56. #if defined USE_D3D9 || defined _XBOX
  57. # if defined USE_D3D9
  58. m_data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice();
  59. # elif defined _XBOX
  60. m_data->m_dev = (D3DDevice *)g_renderer->GetDevice();
  61. # endif
  62. if (FAILED(m_data->m_dev->CreateIndexBuffer(size, D3DUSAGE_WRITEONLY,
  63. D3DFMT_INDEX16, D3DPOOL_MANAGED,
  64. &m_data->m_ibo, nullptr)))
  65. Abort();
  66. #else
  67. glGenBuffers(1, &m_data->m_ibo);
  68. m_data->m_memory = new uint8_t[size];
  69. #endif
  70. }
  71. IndexBuffer::~IndexBuffer()
  72. {
  73. if (m_data->m_size)
  74. {
  75. #if defined USE_D3D9 || defined _XBOX
  76. if (FAILED(m_data->m_ibo->Release()))
  77. Abort();
  78. #else
  79. glDeleteBuffers(1, &m_data->m_ibo);
  80. delete[] m_data->m_memory;
  81. #endif
  82. }
  83. delete m_data;
  84. }
  85. void *IndexBuffer::Lock(size_t offset, size_t size)
  86. {
  87. if (!m_data->m_size)
  88. return nullptr;
  89. #if defined USE_D3D9 || defined _XBOX
  90. void *ret;
  91. if (FAILED(m_data->m_ibo->Lock(offset, size, (void **)&ret, 0)))
  92. Abort();
  93. return ret;
  94. #else
  95. return m_data->m_memory + offset;
  96. #endif
  97. }
  98. void IndexBuffer::Unlock()
  99. {
  100. if (!m_data->m_size)
  101. return;
  102. #if defined USE_D3D9 || defined _XBOX
  103. if (FAILED(m_data->m_ibo->Unlock()))
  104. Abort();
  105. #else
  106. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo);
  107. glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_data->m_size, m_data->m_memory,
  108. GL_STATIC_DRAW);
  109. #endif
  110. }
  111. void IndexBuffer::Bind()
  112. {
  113. if (!m_data->m_size)
  114. return;
  115. #if defined USE_D3D9 || defined _XBOX
  116. if (FAILED(m_data->m_dev->SetIndices(m_data->m_ibo)))
  117. Abort();
  118. #else
  119. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo);
  120. /* XXX: not necessary because we kept track of the size */
  121. //int size;
  122. //glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
  123. #endif
  124. }
  125. void IndexBuffer::Unbind()
  126. {
  127. if (!m_data->m_size)
  128. return;
  129. #if defined USE_D3D9 || defined _XBOX
  130. if (FAILED(m_data->m_dev->SetIndices(nullptr)))
  131. Abort();
  132. #else
  133. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  134. #endif
  135. }
  136. } /* namespace lol */