No puede seleccionar más de 25 temas Los temas deben comenzar con una letra o número, pueden incluir guiones ('-') y pueden tener hasta 35 caracteres de largo.
 
 
 
Benjamin ‘Touky’ Huet 3281169274 Input : Fixed mouse speed calculation in sdl & android. hace 11 años
..
csgbsp.cpp base: roll our own constants because it’s always a pain in the ass hace 12 años
csgbsp.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. hace 12 años
easymesh-compiler.cpp easymesh: print full mesh source when compilation fails. hace 11 años
easymesh-compiler.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. hace 12 años
easymesh-parser.y EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option hace 8 años
easymesh-scanner.l EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option hace 8 años
easymesh.cpp Input : Fixed mouse speed calculation in sdl & android. hace 8 años
easymesh.h easymesh: fix vertex lerp function prototypes. hace 8 años
shiny.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly hace 8 años
shiny_SK.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly hace 8 años
shinydebugUV.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly hace 8 años
shinydebuglighting.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly hace 8 años
shinydebugnormal.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly hace 8 años
shinydebugwireframe.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly hace 8 años