..
debug
debug: add a debug example with a shader and a uniform matrix parameter, to
14 anos atrás
shader
ps3: if the implementation supports Cg but not GLSL (for instance on the PS3),
14 anos atrás
Makefile.am
build: put debug stuff and shader stuff in subdirectories.
14 anos atrás
androidapp.cpp
android: compilation fixes for recent engine changes.
14 anos atrás
audio.cpp
Put everything in the "lol" namespace. Better late than never.
15 anos atrás
audio.h
core: fix include guard naming scheme.
14 anos atrás
bitfield.h
core: fix include guard naming scheme.
14 anos atrás
core.h
build: put debug stuff and shader stuff in subdirectories.
14 anos atrás
dict.cpp
core: Dict::RemoveSlot can now directly remove an Entity.
14 anos atrás
dict.h
core: Dict::RemoveSlot can now directly remove an Entity.
14 anos atrás
eglapp.cpp
video: get rid of Video::GetWidth() and Video::GetHeight().
14 anos atrás
eglapp.h
core: fix include guard naming scheme.
14 anos atrás
emitter.cpp
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
14 anos atrás
emitter.h
tileset: replace the Tiler ID system with real TileSet objects. The only
14 anos atrás
entity.cpp
core: get rid of now useless <cstdio> includes.
15 anos atrás
entity.h
core: fix include guard naming scheme.
14 anos atrás
font.cpp
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
14 anos atrás
font.h
core: fix include guard naming scheme.
14 anos atrás
forge.cpp
Put everything in the "lol" namespace. Better late than never.
15 anos atrás
forge.h
core: fix include guard naming scheme.
14 anos atrás
hash.cpp
Put everything in the "lol" namespace. Better late than never.
15 anos atrás
hash.h
core: fix include guard naming scheme.
14 anos atrás
image.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
14 anos atrás
image.h
core: fix include guard naming scheme.
14 anos atrás
input.cpp
sdl: fix touchscreen event handling by first applying mouse moves, then
14 anos atrás
input.h
core: fix include guard naming scheme.
14 anos atrás
layer.cpp
debug: only print the layer and map errors once.
14 anos atrás
layer.h
core: fix include guard naming scheme.
14 anos atrás
log.cpp
core: create a logger class to reduce printf usage.
15 anos atrás
log.h
core: fix include guard naming scheme.
14 anos atrás
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
14 anos atrás
lolgl.h
gl: use Glew if available.
14 anos atrás
map.cpp
debug: only print the layer and map errors once.
14 anos atrás
map.h
core: fix include guard naming scheme.
14 anos atrás
matrix.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
14 anos atrás
matrix.h
core: fix a bug in vector casts; vec2 -> vec3 promotion for instance would
14 anos atrás
numeric.h
core: don't explicitly use std:: prefix when the platform may not
14 anos atrás
platform.cpp
ui: add a Platform class to query information about the current platform.
14 anos atrás
platform.h
ui: add a Platform class to query information about the current platform.
14 anos atrás
profiler.cpp
core: get rid of now useless <cstdio> includes.
15 anos atrás
profiler.h
core: fix include guard naming scheme.
14 anos atrás
ps3app.cpp
ps3: until we know how to retrieve and change the screen resolution from
14 anos atrás
ps3app.h
ps3: start a minimal PS3 port using PSGL, but not CG yet.
14 anos atrás
sample.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
14 anos atrás
sample.h
core: fix include guard naming scheme.
14 anos atrás
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
15 anos atrás
sampler.h
core: fix include guard naming scheme.
14 anos atrás
scene.cpp
gl: do not call glDeleteBuffers with a zero-length list, it crashes on
14 anos atrás
scene.h
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
14 anos atrás
sdlapp.cpp
gl: initialise Glew in the video setup instead of the SDL app, so we don't
14 anos atrás
sdlapp.h
core: fix include guard naming scheme.
14 anos atrás
sdlinput.cpp
sdl: fix touchscreen event handling by first applying mouse moves, then
14 anos atrás
sdlinput.h
core: fix include guard naming scheme.
14 anos atrás
text.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
14 anos atrás
text.h
core: fix include guard naming scheme.
14 anos atrás
ticker.cpp
core: get rid of now useless <cstdio> includes.
15 anos atrás
ticker.h
core: fix include guard naming scheme.
14 anos atrás
tiler.cpp
tileset: replace the Tiler ID system with real TileSet objects. The only
14 anos atrás
tiler.h
tileset: replace the Tiler ID system with real TileSet objects. The only
14 anos atrás
tileset.cpp
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
14 anos atrás
tileset.h
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
14 anos atrás
timer.cpp
core: fix a typo in the Win32 timer code.
14 anos atrás
timer.h
core: fix include guard naming scheme.
14 anos atrás
video.cpp
ps3: until we know how to retrieve and change the screen resolution from
14 anos atrás
video.h
video: move the last shader from the Video class to Scene itself.
14 anos atrás
world.cpp
core: get rid of now useless <cstdio> includes.
15 anos atrás
world.h
core: fix include guard naming scheme.
14 anos atrás
worldentity.cpp
core: get rid of now useless <cstdio> includes.
15 anos atrás
worldentity.h
core: fix include guard naming scheme.
14 anos atrás