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Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to 15 лет назад
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debug debug: add a debug example with a shader and a uniform matrix parameter, to 15 лет назад
shader ps3: if the implementation supports Cg but not GLSL (for instance on the PS3), 15 лет назад
Makefile.am build: put debug stuff and shader stuff in subdirectories. 15 лет назад
androidapp.cpp android: compilation fixes for recent engine changes. 15 лет назад
audio.cpp Put everything in the "lol" namespace. Better late than never. 15 лет назад
audio.h core: fix include guard naming scheme. 15 лет назад
bitfield.h core: fix include guard naming scheme. 15 лет назад
core.h build: put debug stuff and shader stuff in subdirectories. 15 лет назад
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. 15 лет назад
dict.h core: Dict::RemoveSlot can now directly remove an Entity. 15 лет назад
eglapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 15 лет назад
eglapp.h core: fix include guard naming scheme. 15 лет назад
emitter.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 15 лет назад
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 15 лет назад
entity.cpp core: get rid of now useless <cstdio> includes. 15 лет назад
entity.h core: fix include guard naming scheme. 15 лет назад
font.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 15 лет назад
font.h core: fix include guard naming scheme. 15 лет назад
forge.cpp Put everything in the "lol" namespace. Better late than never. 15 лет назад
forge.h core: fix include guard naming scheme. 15 лет назад
hash.cpp Put everything in the "lol" namespace. Better late than never. 15 лет назад
hash.h core: fix include guard naming scheme. 15 лет назад
image.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 15 лет назад
image.h core: fix include guard naming scheme. 15 лет назад
input.cpp sdl: fix touchscreen event handling by first applying mouse moves, then 15 лет назад
input.h core: fix include guard naming scheme. 15 лет назад
layer.cpp debug: only print the layer and map errors once. 15 лет назад
layer.h core: fix include guard naming scheme. 15 лет назад
log.cpp core: create a logger class to reduce printf usage. 15 лет назад
log.h core: fix include guard naming scheme. 15 лет назад
loldebug.h build: put debug stuff and shader stuff in subdirectories. 15 лет назад
lolgl.h gl: use Glew if available. 15 лет назад
map.cpp debug: only print the layer and map errors once. 15 лет назад
map.h core: fix include guard naming scheme. 15 лет назад
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 15 лет назад
matrix.h core: fix a bug in vector casts; vec2 -> vec3 promotion for instance would 15 лет назад
numeric.h core: don't explicitly use std:: prefix when the platform may not 15 лет назад
platform.cpp ui: add a Platform class to query information about the current platform. 15 лет назад
platform.h ui: add a Platform class to query information about the current platform. 15 лет назад
profiler.cpp core: get rid of now useless <cstdio> includes. 15 лет назад
profiler.h core: fix include guard naming scheme. 15 лет назад
ps3app.cpp ps3: until we know how to retrieve and change the screen resolution from 15 лет назад
ps3app.h ps3: start a minimal PS3 port using PSGL, but not CG yet. 15 лет назад
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 15 лет назад
sample.h core: fix include guard naming scheme. 15 лет назад
sampler.cpp Put everything in the "lol" namespace. Better late than never. 15 лет назад
sampler.h core: fix include guard naming scheme. 15 лет назад
scene.cpp gl: do not call glDeleteBuffers with a zero-length list, it crashes on 15 лет назад
scene.h tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 15 лет назад
sdlapp.cpp gl: initialise Glew in the video setup instead of the SDL app, so we don't 15 лет назад
sdlapp.h core: fix include guard naming scheme. 15 лет назад
sdlinput.cpp sdl: fix touchscreen event handling by first applying mouse moves, then 15 лет назад
sdlinput.h core: fix include guard naming scheme. 15 лет назад
text.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 15 лет назад
text.h core: fix include guard naming scheme. 15 лет назад
ticker.cpp core: get rid of now useless <cstdio> includes. 15 лет назад
ticker.h core: fix include guard naming scheme. 15 лет назад
tiler.cpp tileset: replace the Tiler ID system with real TileSet objects. The only 15 лет назад
tiler.h tileset: replace the Tiler ID system with real TileSet objects. The only 15 лет назад
tileset.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 15 лет назад
tileset.h tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 15 лет назад
timer.cpp core: fix a typo in the Win32 timer code. 15 лет назад
timer.h core: fix include guard naming scheme. 15 лет назад
video.cpp ps3: until we know how to retrieve and change the screen resolution from 15 лет назад
video.h video: move the last shader from the Video class to Scene itself. 15 лет назад
world.cpp core: get rid of now useless <cstdio> includes. 15 лет назад
world.h core: fix include guard naming scheme. 15 лет назад
worldentity.cpp core: get rid of now useless <cstdio> includes. 15 лет назад
worldentity.h core: fix include guard naming scheme. 15 лет назад