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Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to 14 anos atrás
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debug debug: add a debug example with a shader and a uniform matrix parameter, to 14 anos atrás
shader ps3: if the implementation supports Cg but not GLSL (for instance on the PS3), 14 anos atrás
Makefile.am build: put debug stuff and shader stuff in subdirectories. 14 anos atrás
androidapp.cpp android: compilation fixes for recent engine changes. 14 anos atrás
audio.cpp Put everything in the "lol" namespace. Better late than never. 15 anos atrás
audio.h core: fix include guard naming scheme. 14 anos atrás
bitfield.h core: fix include guard naming scheme. 14 anos atrás
core.h build: put debug stuff and shader stuff in subdirectories. 14 anos atrás
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. 14 anos atrás
dict.h core: Dict::RemoveSlot can now directly remove an Entity. 14 anos atrás
eglapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 14 anos atrás
eglapp.h core: fix include guard naming scheme. 14 anos atrás
emitter.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 14 anos atrás
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 14 anos atrás
entity.cpp core: get rid of now useless <cstdio> includes. 15 anos atrás
entity.h core: fix include guard naming scheme. 14 anos atrás
font.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 14 anos atrás
font.h core: fix include guard naming scheme. 14 anos atrás
forge.cpp Put everything in the "lol" namespace. Better late than never. 15 anos atrás
forge.h core: fix include guard naming scheme. 14 anos atrás
hash.cpp Put everything in the "lol" namespace. Better late than never. 15 anos atrás
hash.h core: fix include guard naming scheme. 14 anos atrás
image.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 anos atrás
image.h core: fix include guard naming scheme. 14 anos atrás
input.cpp sdl: fix touchscreen event handling by first applying mouse moves, then 14 anos atrás
input.h core: fix include guard naming scheme. 14 anos atrás
layer.cpp debug: only print the layer and map errors once. 14 anos atrás
layer.h core: fix include guard naming scheme. 14 anos atrás
log.cpp core: create a logger class to reduce printf usage. 15 anos atrás
log.h core: fix include guard naming scheme. 14 anos atrás
loldebug.h build: put debug stuff and shader stuff in subdirectories. 14 anos atrás
lolgl.h gl: use Glew if available. 14 anos atrás
map.cpp debug: only print the layer and map errors once. 14 anos atrás
map.h core: fix include guard naming scheme. 14 anos atrás
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 anos atrás
matrix.h core: fix a bug in vector casts; vec2 -> vec3 promotion for instance would 14 anos atrás
numeric.h core: don't explicitly use std:: prefix when the platform may not 14 anos atrás
platform.cpp ui: add a Platform class to query information about the current platform. 14 anos atrás
platform.h ui: add a Platform class to query information about the current platform. 14 anos atrás
profiler.cpp core: get rid of now useless <cstdio> includes. 15 anos atrás
profiler.h core: fix include guard naming scheme. 14 anos atrás
ps3app.cpp ps3: until we know how to retrieve and change the screen resolution from 14 anos atrás
ps3app.h ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 anos atrás
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 anos atrás
sample.h core: fix include guard naming scheme. 14 anos atrás
sampler.cpp Put everything in the "lol" namespace. Better late than never. 15 anos atrás
sampler.h core: fix include guard naming scheme. 14 anos atrás
scene.cpp gl: do not call glDeleteBuffers with a zero-length list, it crashes on 14 anos atrás
scene.h tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 14 anos atrás
sdlapp.cpp gl: initialise Glew in the video setup instead of the SDL app, so we don't 14 anos atrás
sdlapp.h core: fix include guard naming scheme. 14 anos atrás
sdlinput.cpp sdl: fix touchscreen event handling by first applying mouse moves, then 14 anos atrás
sdlinput.h core: fix include guard naming scheme. 14 anos atrás
text.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 anos atrás
text.h core: fix include guard naming scheme. 14 anos atrás
ticker.cpp core: get rid of now useless <cstdio> includes. 15 anos atrás
ticker.h core: fix include guard naming scheme. 14 anos atrás
tiler.cpp tileset: replace the Tiler ID system with real TileSet objects. The only 14 anos atrás
tiler.h tileset: replace the Tiler ID system with real TileSet objects. The only 14 anos atrás
tileset.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 14 anos atrás
tileset.h tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 14 anos atrás
timer.cpp core: fix a typo in the Win32 timer code. 14 anos atrás
timer.h core: fix include guard naming scheme. 14 anos atrás
video.cpp ps3: until we know how to retrieve and change the screen resolution from 14 anos atrás
video.h video: move the last shader from the Video class to Scene itself. 14 anos atrás
world.cpp core: get rid of now useless <cstdio> includes. 15 anos atrás
world.h core: fix include guard naming scheme. 14 anos atrás
worldentity.cpp core: get rid of now useless <cstdio> includes. 15 anos atrás
worldentity.h core: fix include guard naming scheme. 14 anos atrás