..
debug
debug: various improvements to the test programs.
vor 13 Jahren
image
android: keep a pointer on the global Java VM instead of the current
vor 13 Jahren
platform
core: more vec?i -> ?veci renames.
vor 13 Jahren
shader
shader: factor the uniform handling logic into platform-independent methods
vor 13 Jahren
Makefile.am
core: start implementing optimised trigonometry functions for PS3 and x86.
vor 13 Jahren
audio.cpp
Put everything in the "lol" namespace. Better late than never.
vor 14 Jahren
audio.h
core: fix include guard naming scheme.
vor 13 Jahren
bitfield.h
core: fix include guard naming scheme.
vor 13 Jahren
core.h
core: implement the FP_USE() macro on x86, amd64 and powerpc.
vor 13 Jahren
dict.cpp
core: Dict::RemoveSlot can now directly remove an Entity.
vor 13 Jahren
dict.h
core: Dict::RemoveSlot can now directly remove an Entity.
vor 13 Jahren
eglapp.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
eglapp.h
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
emitter.cpp
emitter: fix wrong velocity value computation in the particles.
vor 13 Jahren
emitter.h
tileset: replace the Tiler ID system with real TileSet objects. The only
vor 13 Jahren
entity.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
entity.h
core: fix include guard naming scheme.
vor 13 Jahren
font.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
font.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
forge.cpp
Put everything in the "lol" namespace. Better late than never.
vor 14 Jahren
forge.h
core: fix include guard naming scheme.
vor 13 Jahren
gradient.cpp
ps3: port the dithering code to Cg. It does not work because subscripting
vor 13 Jahren
gradient.h
render: add a Gradient class that will be used for dithering later.
vor 13 Jahren
half.cpp
core: use <altivec.h> with ppu-gcc, <ppu_altivec_internals.h> with SNC.
vor 13 Jahren
half.h
core: reactivate half denormals for the PS3.
vor 13 Jahren
hash.cpp
Put everything in the "lol" namespace. Better late than never.
vor 14 Jahren
hash.h
core: fix include guard naming scheme.
vor 13 Jahren
input.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
input.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
layer.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
layer.h
core: fix include guard naming scheme.
vor 13 Jahren
log.cpp
core: create a logger class to reduce printf usage.
vor 13 Jahren
log.h
core: a few compilation fixes for non-GCC compilers.
vor 13 Jahren
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
vor 13 Jahren
lolgl.h
gl: use Glew if available.
vor 13 Jahren
map.cpp
debug: only print the layer and map errors once.
vor 13 Jahren
map.h
core: fix include guard naming scheme.
vor 13 Jahren
matrix.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
vor 13 Jahren
matrix.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
numeric.h
core: don't explicitly use std:: prefix when the platform may not
vor 13 Jahren
platform.cpp
ui: add a Platform class to query information about the current platform.
vor 13 Jahren
platform.h
ui: add a Platform class to query information about the current platform.
vor 13 Jahren
profiler.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
profiler.h
core: fix include guard naming scheme.
vor 13 Jahren
sample.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
vor 13 Jahren
sample.h
core: fix include guard naming scheme.
vor 13 Jahren
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
vor 14 Jahren
sampler.h
core: fix include guard naming scheme.
vor 13 Jahren
scene.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
scene.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
sprite.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
sprite.h
core: add a Sprite class to try to factor some common logic currently
vor 13 Jahren
text.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
text.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
ticker.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
ticker.h
core: fix include guard naming scheme.
vor 13 Jahren
tiler.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
tiler.h
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
tileset.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
tileset.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
timer.cpp
core: fix a typo in the Win32 timer code.
vor 13 Jahren
timer.h
core: fix include guard naming scheme.
vor 13 Jahren
trig.cpp
core: avoid returning to memory when giving GCC floating point hints.
vor 13 Jahren
trig.h
core: start implementing optimised trigonometry functions for PS3 and x86.
vor 13 Jahren
video.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
video.h
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
world.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
world.h
core: fix include guard naming scheme.
vor 13 Jahren
worldentity.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
worldentity.h
core: more vec?i -> ?veci renames.
vor 13 Jahren