.. |
debug
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debug: various improvements to the test programs.
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13 年之前 |
image
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android: keep a pointer on the global Java VM instead of the current
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13 年之前 |
platform
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core: more vec?i -> ?veci renames.
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13 年之前 |
shader
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shader: factor the uniform handling logic into platform-independent methods
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13 年之前 |
Makefile.am
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core: start implementing optimised trigonometry functions for PS3 and x86.
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13 年之前 |
audio.cpp
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Put everything in the "lol" namespace. Better late than never.
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14 年之前 |
audio.h
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core: fix include guard naming scheme.
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13 年之前 |
bitfield.h
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core: fix include guard naming scheme.
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13 年之前 |
core.h
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core: implement the FP_USE() macro on x86, amd64 and powerpc.
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13 年之前 |
dict.cpp
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core: Dict::RemoveSlot can now directly remove an Entity.
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13 年之前 |
dict.h
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core: Dict::RemoveSlot can now directly remove an Entity.
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13 年之前 |
eglapp.cpp
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core: rename vec2i to ivec2 etc. to better match GLSL.
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13 年之前 |
eglapp.h
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core: rename vec2i to ivec2 etc. to better match GLSL.
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13 年之前 |
emitter.cpp
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emitter: fix wrong velocity value computation in the particles.
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13 年之前 |
emitter.h
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tileset: replace the Tiler ID system with real TileSet objects. The only
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13 年之前 |
entity.cpp
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core: get rid of now useless <cstdio> includes.
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13 年之前 |
entity.h
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core: fix include guard naming scheme.
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13 年之前 |
font.cpp
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core: more vec?i -> ?veci renames.
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13 年之前 |
font.h
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core: more vec?i -> ?veci renames.
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13 年之前 |
forge.cpp
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Put everything in the "lol" namespace. Better late than never.
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14 年之前 |
forge.h
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core: fix include guard naming scheme.
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13 年之前 |
gradient.cpp
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ps3: port the dithering code to Cg. It does not work because subscripting
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13 年之前 |
gradient.h
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render: add a Gradient class that will be used for dithering later.
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13 年之前 |
half.cpp
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core: use <altivec.h> with ppu-gcc, <ppu_altivec_internals.h> with SNC.
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13 年之前 |
half.h
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core: reactivate half denormals for the PS3.
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13 年之前 |
hash.cpp
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Put everything in the "lol" namespace. Better late than never.
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14 年之前 |
hash.h
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core: fix include guard naming scheme.
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13 年之前 |
input.cpp
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core: more vec?i -> ?veci renames.
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13 年之前 |
input.h
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core: more vec?i -> ?veci renames.
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13 年之前 |
layer.cpp
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core: more vec?i -> ?veci renames.
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13 年之前 |
layer.h
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core: fix include guard naming scheme.
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13 年之前 |
log.cpp
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core: create a logger class to reduce printf usage.
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13 年之前 |
log.h
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core: a few compilation fixes for non-GCC compilers.
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13 年之前 |
loldebug.h
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build: put debug stuff and shader stuff in subdirectories.
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13 年之前 |
lolgl.h
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gl: use Glew if available.
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13 年之前 |
map.cpp
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debug: only print the layer and map errors once.
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13 年之前 |
map.h
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core: fix include guard naming scheme.
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13 年之前 |
matrix.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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13 年之前 |
matrix.h
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core: more vec?i -> ?veci renames.
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13 年之前 |
numeric.h
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core: don't explicitly use std:: prefix when the platform may not
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13 年之前 |
platform.cpp
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ui: add a Platform class to query information about the current platform.
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13 年之前 |
platform.h
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ui: add a Platform class to query information about the current platform.
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13 年之前 |
profiler.cpp
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core: get rid of now useless <cstdio> includes.
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13 年之前 |
profiler.h
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core: fix include guard naming scheme.
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13 年之前 |
sample.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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13 年之前 |
sample.h
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core: fix include guard naming scheme.
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13 年之前 |
sampler.cpp
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Put everything in the "lol" namespace. Better late than never.
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14 年之前 |
sampler.h
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core: fix include guard naming scheme.
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13 年之前 |
scene.cpp
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core: more vec?i -> ?veci renames.
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13 年之前 |
scene.h
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core: more vec?i -> ?veci renames.
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13 年之前 |
sprite.cpp
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core: more vec?i -> ?veci renames.
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13 年之前 |
sprite.h
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core: add a Sprite class to try to factor some common logic currently
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13 年之前 |
text.cpp
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core: more vec?i -> ?veci renames.
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13 年之前 |
text.h
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core: more vec?i -> ?veci renames.
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13 年之前 |
ticker.cpp
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core: get rid of now useless <cstdio> includes.
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13 年之前 |
ticker.h
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core: fix include guard naming scheme.
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13 年之前 |
tiler.cpp
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core: rename vec2i to ivec2 etc. to better match GLSL.
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13 年之前 |
tiler.h
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core: rename vec2i to ivec2 etc. to better match GLSL.
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13 年之前 |
tileset.cpp
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core: more vec?i -> ?veci renames.
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13 年之前 |
tileset.h
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core: more vec?i -> ?veci renames.
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13 年之前 |
timer.cpp
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core: fix a typo in the Win32 timer code.
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13 年之前 |
timer.h
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core: fix include guard naming scheme.
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13 年之前 |
trig.cpp
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core: avoid returning to memory when giving GCC floating point hints.
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13 年之前 |
trig.h
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core: start implementing optimised trigonometry functions for PS3 and x86.
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13 年之前 |
video.cpp
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core: rename vec2i to ivec2 etc. to better match GLSL.
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13 年之前 |
video.h
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core: rename vec2i to ivec2 etc. to better match GLSL.
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13 年之前 |
world.cpp
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core: get rid of now useless <cstdio> includes.
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13 年之前 |
world.h
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core: fix include guard naming scheme.
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13 年之前 |
worldentity.cpp
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core: get rid of now useless <cstdio> includes.
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13 年之前 |
worldentity.h
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core: more vec?i -> ?veci renames.
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13 年之前 |