Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.
Sam Hocevar ea672c7768 Disable depth test. We do our own management. 15 лет назад
..
gtk Minor updates here and there. Not worth mentioning. 15 лет назад
Makefile.am Add a debug sprite to the scene. 15 лет назад
asset.cpp Try to detect assets not calling their super tick methods. Already spotted 15 лет назад
asset.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 15 лет назад
debugfps.cpp Try to detect assets not calling their super tick methods. Already spotted 15 лет назад
debugfps.h The frame counter is now an asset object. 15 лет назад
debugsprite.cpp Fix Z-sorting yet again, and add real level support to map loading. 15 лет назад
debugsprite.h Add a debug sprite to the scene. 15 лет назад
font.cpp Improve the text appearance using an outline. 15 лет назад
font.h Implement naive bold font printing. 15 лет назад
forge.cpp The frame counter is now an asset object. 15 лет назад
forge.h The frame counter is now an asset object. 15 лет назад
game.cpp Invert the mouse coordinate handling logic. 15 лет назад
game.h Allow other classes to request the Game's Scene object. 15 лет назад
joystick.cpp Slightly improve the documentation in a few files, add the missing 15 лет назад
joystick.h Slightly improve the documentation in a few files, add the missing 15 лет назад
layer.cpp Fix Z-sorting yet again, and add real level support to map loading. 15 лет назад
layer.h Fix z-sorting of tiles. For now. 15 лет назад
map.cpp Fix Z-sorting yet again, and add real level support to map loading. 15 лет назад
map.h Minor updates here and there. Not worth mentioning. 15 лет назад
profiler.cpp Implement the profiling system. 15 лет назад
profiler.h Implement the profiling system. 15 лет назад
scene.cpp Fix Z-sorting yet again, and add real level support to map loading. 15 лет назад
scene.h Fix z-sorting of tiles. For now. 15 лет назад
sdlinput.cpp Start to handle differences between vertical and horizontal tiles. 15 лет назад
sdlinput.h Reimplement the SDL input as a ticked asset object. 15 лет назад
test-map.cpp Add a debug sprite to the scene. 15 лет назад
ticker.cpp Try to detect assets not calling their super tick methods. Already spotted 15 лет назад
ticker.h Minor updates here and there. Not worth mentioning. 15 лет назад
tiler.cpp Start to handle differences between vertical and horizontal tiles. 15 лет назад
tiler.h Start to handle differences between vertical and horizontal tiles. 15 лет назад
tileset.cpp Start to handle differences between vertical and horizontal tiles. 15 лет назад
tileset.h Start to handle differences between vertical and horizontal tiles. 15 лет назад
timer.cpp Implement Timer::PollSeconds(), if necessary. 15 лет назад
timer.h Implement Timer::PollSeconds(), if necessary. 15 лет назад
video.cpp Disable depth test. We do our own management. 15 лет назад
video.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 15 лет назад