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gtk
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Minor updates here and there. Not worth mentioning.
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пре 15 година |
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Makefile.am
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Add a debug sprite to the scene.
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пре 15 година |
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asset.cpp
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Try to detect assets not calling their super tick methods. Already spotted
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пре 15 година |
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asset.h
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Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
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пре 15 година |
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debugfps.cpp
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Try to detect assets not calling their super tick methods. Already spotted
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пре 15 година |
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debugfps.h
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The frame counter is now an asset object.
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пре 15 година |
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debugsprite.cpp
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Fix Z-sorting yet again, and add real level support to map loading.
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пре 15 година |
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debugsprite.h
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Add a debug sprite to the scene.
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пре 15 година |
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font.cpp
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Improve the text appearance using an outline.
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пре 15 година |
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font.h
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Implement naive bold font printing.
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пре 15 година |
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forge.cpp
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The frame counter is now an asset object.
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пре 15 година |
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forge.h
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The frame counter is now an asset object.
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пре 15 година |
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game.cpp
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Invert the mouse coordinate handling logic.
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пре 15 година |
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game.h
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Allow other classes to request the Game's Scene object.
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пре 15 година |
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joystick.cpp
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Slightly improve the documentation in a few files, add the missing
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пре 15 година |
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joystick.h
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Slightly improve the documentation in a few files, add the missing
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пре 15 година |
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layer.cpp
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Fix Z-sorting yet again, and add real level support to map loading.
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пре 15 година |
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layer.h
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Fix z-sorting of tiles. For now.
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пре 15 година |
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map.cpp
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Fix Z-sorting yet again, and add real level support to map loading.
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пре 15 година |
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map.h
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Minor updates here and there. Not worth mentioning.
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пре 15 година |
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profiler.cpp
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Implement the profiling system.
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пре 15 година |
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profiler.h
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Implement the profiling system.
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пре 15 година |
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scene.cpp
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Fix Z-sorting yet again, and add real level support to map loading.
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пре 15 година |
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scene.h
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Fix z-sorting of tiles. For now.
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пре 15 година |
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sdlinput.cpp
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Start to handle differences between vertical and horizontal tiles.
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пре 15 година |
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sdlinput.h
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Reimplement the SDL input as a ticked asset object.
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пре 15 година |
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test-map.cpp
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Add a debug sprite to the scene.
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пре 15 година |
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ticker.cpp
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Try to detect assets not calling their super tick methods. Already spotted
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пре 15 година |
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ticker.h
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Minor updates here and there. Not worth mentioning.
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пре 15 година |
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tiler.cpp
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Start to handle differences between vertical and horizontal tiles.
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пре 15 година |
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tiler.h
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Start to handle differences between vertical and horizontal tiles.
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пре 15 година |
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tileset.cpp
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Start to handle differences between vertical and horizontal tiles.
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пре 15 година |
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tileset.h
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Start to handle differences between vertical and horizontal tiles.
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пре 15 година |
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timer.cpp
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Implement Timer::PollSeconds(), if necessary.
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пре 15 година |
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timer.h
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Implement Timer::PollSeconds(), if necessary.
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пре 15 година |
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video.cpp
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Disable depth test. We do our own management.
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пре 15 година |
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video.h
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Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
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пре 15 година |