Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) pirms 10 gadiem
..
application Added Thread classes pirms 9 gadiem
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. pirms 9 gadiem
bullet build: remove dead PS3 code. pirms 9 gadiem
data build: reorganise automake build system. pirms 12 gadiem
debug scene: remove functions that aren’t that useful. pirms 9 gadiem
easymesh Add color var in lua pirms 9 gadiem
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) pirms 9 gadiem
image LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) pirms 9 gadiem
imgui LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) pirms 9 gadiem
input LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) pirms 9 gadiem
lol LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) pirms 9 gadiem
lolua lua: fix compilation issues. pirms 9 gadiem
lua Split Tileset in TextureImage -> Tileset pirms 9 gadiem
math misc: lots of compilation fixes for Visual Studio (related to mediocre pirms 9 gadiem
mesh Added various stuff pirms 9 gadiem
platform LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) pirms 9 gadiem
sys LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) pirms 9 gadiem
t matrix: using permutation and LU decomposition for determinant and inverse computing pirms 9 gadiem
Makefile.am Split Tileset in TextureImage -> Tileset pirms 9 gadiem
audio.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
camera.cpp Fixed some stuff and added some small tweaks pirms 9 gadiem
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
dict.cpp base: some Windows compilation fixes. pirms 9 gadiem
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. pirms 9 gadiem
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
emitter.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
entity.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
font.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
forge.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
gradient.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
gradient.lolfx scene: start working on the scene class reorganisation. pirms 9 gadiem
light.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
lolcore.vcxproj LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) pirms 9 gadiem
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset pirms 9 gadiem
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
lolgl.h build: remove dead PS3 code. pirms 9 gadiem
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. pirms 9 gadiem
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. pirms 9 gadiem
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
platform.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
profiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
sample.cpp build: remove dead PS3 code. pirms 9 gadiem
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
sampler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
scene.cpp build: some PS4 compilation fixes. pirms 9 gadiem
scene.h scene: remove functions that aren’t that useful. pirms 9 gadiem
sprite.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
text.cpp base: more lowercase shit. pirms 9 gadiem
text.h Added some shit in controller and text pirms 9 gadiem
textureimage-private.h Split Tileset in TextureImage -> Tileset pirms 9 gadiem
textureimage.cpp Split Tileset in TextureImage -> Tileset pirms 9 gadiem
textureimage.h Split Tileset in TextureImage -> Tileset pirms 9 gadiem
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. pirms 9 gadiem
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
tiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
tileset.cpp Split Tileset in TextureImage -> Tileset pirms 9 gadiem
tileset.h Split Tileset in TextureImage -> Tileset pirms 9 gadiem
utils.h Add color var in lua pirms 9 gadiem
video.cpp build: remove dead PS3 code. pirms 9 gadiem
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
world.cpp 2nd pass on Lua integration. pirms 9 gadiem
world.h 2nd pass on Lua integration. pirms 9 gadiem
worldentity.cpp Fixed some stuff and added some small tweaks pirms 9 gadiem
worldentity.h Fixed some stuff and added some small tweaks pirms 9 gadiem