..
application
Added Thread classes
9 年之前
base
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 年之前
bullet
build: remove dead PS3 code.
9 年之前
data
build: reorganise automake build system.
12 年之前
debug
scene: remove functions that aren’t that useful.
9 年之前
easymesh
Add color var in lua
9 年之前
gpu
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 年之前
image
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 年之前
imgui
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 年之前
input
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 年之前
lol
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 年之前
lolua
lua: fix compilation issues.
9 年之前
lua
Split Tileset in TextureImage -> Tileset
9 年之前
math
misc: lots of compilation fixes for Visual Studio (related to mediocre
9 年之前
mesh
Added various stuff
9 年之前
platform
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 年之前
sys
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 年之前
t
matrix: using permutation and LU decomposition for determinant and inverse computing
9 年之前
Makefile.am
Split Tileset in TextureImage -> Tileset
9 年之前
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
9 年之前
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
camera.cpp
Fixed some stuff and added some small tweaks
9 年之前
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
dict.cpp
base: some Windows compilation fixes.
9 年之前
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
9 年之前
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
9 年之前
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
entity.cpp
build: reorganise includes so that we can use precompiled headers later.
9 年之前
entity.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
font.cpp
build: reorganise includes so that we can use precompiled headers later.
9 年之前
font.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
9 年之前
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
9 年之前
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
gradient.lolfx
scene: start working on the scene class reorganisation.
9 年之前
light.cpp
build: reorganise includes so that we can use precompiled headers later.
9 年之前
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
lolcore.vcxproj
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 年之前
lolcore.vcxproj.filters
Split Tileset in TextureImage -> Tileset
9 年之前
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
lolgl.h
build: remove dead PS3 code.
9 年之前
messageservice.cpp
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 年之前
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 年之前
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
9 年之前
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 年之前
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
sample.cpp
build: remove dead PS3 code.
9 年之前
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 年之前
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
scene.cpp
build: some PS4 compilation fixes.
9 年之前
scene.h
scene: remove functions that aren’t that useful.
9 年之前
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
9 年之前
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
text.cpp
base: more lowercase shit.
9 年之前
text.h
Added some shit in controller and text
9 年之前
textureimage-private.h
Split Tileset in TextureImage -> Tileset
9 年之前
textureimage.cpp
Split Tileset in TextureImage -> Tileset
9 年之前
textureimage.h
Split Tileset in TextureImage -> Tileset
9 年之前
ticker.cpp
sys: use std::bind for thread workers to avoid ugly casts.
9 年之前
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 年之前
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
tileset.cpp
Split Tileset in TextureImage -> Tileset
9 年之前
tileset.h
Split Tileset in TextureImage -> Tileset
9 年之前
utils.h
Add color var in lua
9 年之前
video.cpp
build: remove dead PS3 code.
9 年之前
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
world.cpp
2nd pass on Lua integration.
9 年之前
world.h
2nd pass on Lua integration.
9 年之前
worldentity.cpp
Fixed some stuff and added some small tweaks
9 年之前
worldentity.h
Fixed some stuff and added some small tweaks
9 年之前